LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
There's a mod to double their health. I forget the name, maybe Improved Dragons or something like that.
They should be increased in damage output and AI. I'd like a mod like that.
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There's a mod to double their health. I forget the name, maybe Improved Dragons or something like that.
I'm finding expert to be a very good middle ground. Playing on Master almost necessitates that you play a certain way (sneaking/bow, etc...). Expert allows you to play however, but still with a decent challenge. Unfortunately, after Dark Souls, challenge is a highly relative term I'm using loosely here.
If I was a normal person I'd simply pick and choose the ones I wanted to tackle and ignore the rest. Unfortunately, I've got just enough OCD in me that I *must* do all these quests, and it's getting to be overwhelming. Anybody have any suggestions?
^except that the quests generate the npcs.
Just to rant a bit: This game is so f'ing good. HOLY CRAP. I'm the Vane of Whitethelm (though maybe not any more), Arch-Witch of the College of Magic, the Listener of the Dark Brotherhood, the head of the Thieves Guild and a Nightingale. I'm going stormcloak and I am very disappointed I may not get to do the Imperial stuff. I may have also been recruited by a daedra.
Am I missing a faction?
^I enjoy that the characters are tough yet I can still destroy skeletons, mudcrabs Frostbite spiders and Plain Draugrs. I will say that the Dark brotherhood and Thieves guild seems much more straight forward now. Like go kill this guy, done go steal this item, done. No guards chasing after you or stalking required after the first or so missions. This kind of upset me. But I am going to spice things up a bit on my next playthrough and make rules for myself.
I also found the Dark Brotherhood contracts to be rather uninspiring. The main story arc for them was also far too short. Nothing like the DB in Oblivion. I haven't even started on the Thieves guild, so I can't form on opinion on them yet.
I went with the hardest one (master I think it's called) mainly because I want the experience to last, and because it seems like with RPGs, hardcore gamers like us are always finding ways to become over-powered and I want to try and compensate for that from the start.
I do have to say, it takes too long to kill enemies at the moment (I'm only a couple hours in), but I'm guessing it will balance out soon enough as I get better gear.
What about you guys? What is your overall impression on the difficulty of this game, and what difficulty level did you start on? I'm anxious to hear from people who have played through Dark Souls. Is Skyrim on the hardest difficulty level anywhere near the challenge Dark Souls was? After beating that game, I can't see ever playing another game on normal mode again.
Leveling in these games is always bittersweet for me, because it really compels you to make your character godlike, yet once you do, you can just steamroll pretty much any enemy in the game (except the goddamn briarharts, seriously wtf is up with those guys?).
It is somewhat annoying in that way - the determination that "Oh, this is an RPG, so we need to have leveling as a major part of the game". If you don't really level, the game feels somewhat...weird and incomplete. If you do...the game starts getting too easy. Unless you intentionally level 'stupidly', or continually increase the game difficulty slider as you go along.
But, then...what's the point?
I'd rather a game somewhat like Skyrim, but without leveling. Maybe - maybe - keep the idea of 'perks', but lose the skill bonus stuff. That might even be pretty easy to do with a mod - just start the various characters at '25' skill to everything (with appropriate racial bonuses over that, so the primary skill of a given race would be at '35', secondary at '30', etc), and then provide no skill improvements as the game progresses. If the perks stay in, then those would become available as you level, but maybe cap at, say, 10 perks, tops. (Just pulling numbers out of the air - maybe '30' skill in each area would be more appropriate, with 15 or 20 perks or something. Some tweaking may be involved, here. And, in any case, the perk tree would have to lose the skill-point-requirement for various things, anyway.)
That ought to make for a more interesting game. More concentration, then, on the story and quest arcs, rather than grinding dungeons/alchemy/crafting/enchanting/etc to level up skills.
Skyrim needs something like that, but since everyone likes difficulties other than insanely hard, what bethsoft should be doing for their next iteration is making AI that scales with difficulty. Adept makes enemies predictable, repeatable patterns, pretty much for those that want to play the game through. Master should not only increase the damage that they do and health that they have, but it should also make the enemies try different things. You thought it was cool to flank that bandit? His buddies on the other side of the cave are now doing the same thing to you. You thought that Nord only did power attacks? Now he swipes three times in a row to break your guard.
Personally I think Master difficulty should be so difficult that breaking the keyboard should be a viable alternative to playing the game. Keep in mind the rewarded feeling you would have for solving those issues without breaking the keyboard.
They should be increased in damage output and AI. I'd like a mod like that.