- Joined
- May 4, 2006
- Messages
- 13,298
Didn't get the zombie outbreak in any of the ones I made. I also had found a glitch that cause me to play for over an hour. but it doesn't work anymore. 
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yeah i like the UI, hope they have another beta with no time limit and multi player so you can see what its like building a city with a neighbor
Game comes out March 5, so I don't think they will do another beta.
Game comes out March 5,...
So, the next beta will run from March 5th through about June 5th,
It will be public, but cost $60 to enter.
So, the next beta will run from March 5th through about June 5th,
It will be public, but cost $60 to enter.
So, the next beta will run from March 5th through about June 5th,
It will be public, but cost $60 to enter.
Is it true that you can only build a moderately sized city (akin to medium map from SC4)? If true, that would really be unfortunate. Great tech is great, but it's SmiCITY - not Simtown. The best part is building up a huge metropolis to manage.
. In SC4 it was way too easy to cheese the system by creating 4 cities in a square fashion - each one selling utilities / trash to each other in a circle. End result is that garbage just 'disappears' into a black hole. If the new simulation prevents things like this it'd be a nice change.
I wonder that when the final version is released, there will be cheat codes for single player like in SimCity 4. Although I generally play by the rules, I still need to get some cash from the shady lobbyist every once in a while![]()
Other oddities in SC4 is that pollution suddenly stops at borders. Since this is an online game I could see that still being in place but for offline regions it would make sense for pollution to spill over between cities.
I wonder that when the final version is released, there will be cheat codes for single player like in SimCity 4. Although I generally play by the rules, I still need to get some cash from the shady lobbyist every once in a while![]()
yes its true that each city is limited to 2kmx2km which you see in the beta.
Thanks for your response. I have no doubt there are legitimate reasons for doing it. I may not like EA, but I don't think they would screw customers out of options for no reason at all. I just think that limiting the options to smallish cities (in my eyes) is the absolutely wrong call to make to appeal to someone like me. Simcity "works" when you see all the systems working together in harmony, but it is only amazing when you can do it on a grand scale.
I would much rather them have put in the option and let me see if my city grinds to a halt due to the calculation limits of the sim than to force me to accept less than I would want.
Maybe I am outside the ordinary, but I spent 90% of my time in SC4 working on cities on the largest maps. The remaining 10% was spent building suburbs for my big cities. In a Simcity game, I want to build Chicago, not Peoria.
Isnt that the point of the regions system though?
You may only get a 2kmx2km map, but your region is 16kmx16km, isnt it?
Isnt that the point of the regions system though?
You may only get a 2kmx2km map, but your region is 16kmx16km, isnt it?
Not really for me. Instead of building Chicago, I can build a bunch of Peorias next to one another? That doesn't sound like a good exchange. Is the transition from one city to another seemless? Can you see the neighbor cities changing as you work on a specific city and then jump over to a different one? Or is it that you have to exit out of one city to load another? If you can see the neighbor cities as you work on one city and transition over without loading screens, that might work.
Maybe they can make it work, but I have my doubts. And if it's really a technical issue like people are saying, I question the idea it's going to be fixed somehow after launch. Might be wrong, but I don't have a lot of faith in EA making that kind of call. Maybe as DLC...
EDIT: spelling
This is looking more like a day 365+ purchase instead of a day 1 purchase.
short and left me wanting more.
-insert joke.
"that's what she said"
i hope thats not what she said![]()
its pretty seemless.
you hit a region button, and the game zooms out from the city to the region and you select the other city and it zooms in on that one. im pretty sure there is no load time between cities that was done when you do the first loading of the region.
if you are playing single player there are a few limitations like the city you stop working on gets saved into a point in time where you left it so the place wont fall apart and run out of money ect while you build up stuff in another area.
but if you play multi player and have a friend or 2 building up some of the cities every 3 minutes or so their city should update for you as their end syncs up with the main cloud server.
so you will see their city expanding and they will see the progress of yours and you can give and swap control of those cities to each other, the ownership isnt locked in. if your friends stops playing he can choose to give you control of what hes worked on, and if it was your region to begin with you can take control of it your self.
im pretty sure who ever creates the region becomes the "admin" of that region.
you can gift money and resources to other cities so money you make in one area can be moved to assist in building up another area. and major buildings work region wide. so you only need 1 town hall to be upgraded to make use of special buildings in other cities, like i can have a department of safety on my town hall, and it would unlock the large advanced police hospital and fire stations for the other cities in the region without them needing the department of safety
Yeah, I could see that. I am still pretty disappointed that you can't have humongous cities on a single map - it's a big deal for me - but there's probably creative ways to get around that, and maybe they figured them out. I guess I'll wait and see. There aren't many video game franchises that I liked more than Simcity, but I guess I am just not sold yet.
What I see is too much focus on current video game trends (online multiplayer, social aspects, cutesy artwork) and too little focus on what made Simcity amazing for me - massive detail and scale and attempts at realism of the city simulation. I worry that this reminds me more of Simcity Societies 2 (full disclosure - never played Societies but know what the reaction was to it) than Simcity 5. I guess I would have wanted Simcity 5 (basically SC4 with bigger maps, more building options, better simulation, and taking advantage of new hardware), but that doesn't seem to me like the game they made.
Oh well, I'll probably pick it up at some point on a Steam sale.
I bet people are going to use sandbox mode a lot more than anything else.Does anyone really care about the achievements?
You get between 4 and 16 city plots per region yes,
And there's much more interaction between cities than in Sim City 4, in addition to just buying selling power & garbage, people actually commute back and forth, government services like schools and police can work for different cities ect.
Still no where near as neat as seeing the massive metropolis of a large SC4 city but it's apparently what they can do - at least for a while.