Unity?
Cryengine?
Unreal 4?
Frostbite 3?
etc?
I get that nvidia has a lot of money to burn and wants to capitalize on their market position and profit position to make their own products stand out, but why aren't the game engine developers creating their own intra engine tools to make creating effects easier and more streamlined for game developers?
Do they not have the resources to take on that task? Is the job of optimizing such effects across amd/nvidia/intel graphics so much more difficult it's not worth the trouble?
The answer may be obvious, but you would think the creators and architects of the big game engines should want to have a suite of tools like gameworks and beyond to make their engines more attractive for game developers to use. So why is it not happening? Or maybe it is and has and I am just not aware of it because all we ever hear about is gameworks.
Cryengine?
Unreal 4?
Frostbite 3?
etc?
I get that nvidia has a lot of money to burn and wants to capitalize on their market position and profit position to make their own products stand out, but why aren't the game engine developers creating their own intra engine tools to make creating effects easier and more streamlined for game developers?
Do they not have the resources to take on that task? Is the job of optimizing such effects across amd/nvidia/intel graphics so much more difficult it's not worth the trouble?
The answer may be obvious, but you would think the creators and architects of the big game engines should want to have a suite of tools like gameworks and beyond to make their engines more attractive for game developers to use. So why is it not happening? Or maybe it is and has and I am just not aware of it because all we ever hear about is gameworks.