"Shimmering" in Crysis?

Atech

2[H]4U
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I was gaming Crysis last night but I noticed something odd in the game, both under normal DX9(High settings) and with the config-mod(Very High settings).

It looks like some sort of "shimmering" on the trees.
If you look at trees at and then strafe slowy to the side, the leaves are "shimmering" in a none-natural way. It is most apperant with trees af at distance.
It looks like the borders between the single leafes are to "sharp" and that is what is causing it.

It looks really annoying when you first see it, because then it becomes really apparent all the time.

I'm not sure if this is a driver or game bug, and I would like to know if anyone else has noticed this or I am just being to picky :confused:
 
I was gaming Crysis last night but I noticed something odd in the game, both under normal DX9(High settings) and with the config-mod(Very High settings).

It looks like some sort of "shimmering" on the trees.
If you look at trees at and then strafe slowy to the side, the leaves are "shimmering" in a none-natural way. It is most apperant with trees af at distance.
It looks like the borders between the single leafes are to "sharp" and that is what is causing it.

It looks really annoying when you first see it, because then it becomes really apparent all the time.

I'm not sure if this is a driver or game bug, and I would like to know if anyone else has noticed this or I am just being to picky :confused:

I'm not entirely sure if I'm thinking about what you're talking about, but I believe its due to the fact that no transparency AA is applied. Since there's no transparency AA, the abundant jaggies in the trees will create that shimmering effect as they move back and forth (or as you move too). One solution for this is to apply 4x AA+ and transparency supersampling, though I wouldn't recommend it ;).
 
I'm not entirely sure if I'm thinking about what you're talking about, but I believe its due to the fact that no transparency AA is applied. Since there's no transparency AA, the abundant jaggies in the trees will create that shimmering effect as they move back and forth (or as you move too). One solution for this is to apply 4x AA+ and transparency supersampling, though I wouldn't recommend it ;).

I am gaming with transparency supersampling, so that is not the case, but thanks for your input :)

4xAA in ingame settings with CP set to enhance application setting and transparency supersampling @ 1280x1024
 
I had exactly the same problem. Trees shimmering and glitchy graphics. It happened on a 8800GTS and a 8800GT. It happens on all drivers for the GT also. I found no way to resolve this sadly.
 
I had exactly the same problem. Trees shimmering and glitchy graphics. It happened on a 8800GTS and a 8800GT. It happens on all drivers for the GT also. I found no way to resolve this sadly.

Pheww..thought I was the only one that could see it...I wonder if any AMD users could chime in?
 
I am gaming with transparency supersampling, so that is not the case
Uhm are you sure that setting does anything at all in Crysis ? If I remember correctly, Crysis does its foliage a lot differently from other engines, making transparency sampling non functional for both ATI and nVidia.

edit: a quick look on google and I found this quote:
...from NVIDIA’s James Wang on the use of Transparency Antialiasing in Crysis: ”Crysis handles foliage very differently from normal engines so TRMS/SS won't work. Bit of a shame really.
 
Uhm are you sure that setting does anything at all in Crysis ? If I remember correctly, Crysis does its foliage a lot differently from other engines, making transparency sampling non functional for both ATI and nVidia.

edit: a quick look on google and I found this quote:

Dosn't look that way, I suppose...but if that does mean that this new engines introduces new "anomelies", that really a shame...
 
I am gaming with transparency supersampling, so that is not the case, but thanks for your input :)

4xAA in ingame settings with CP set to enhance application setting and transparency supersampling @ 1280x1024

The only shimmering I have noticed is when shadows are set to medium, causes kinda a noticeable flicker as the rendering appears kinda jerky as you might expect.

You run 4xAA? your frame rate must be on the low side even with custom tweaks.
 
The only shimmering I have noticed is when shadows are set to medium, causes kinda a noticeable flicker as the rendering appears kinda jerky as you might expect.

You run 4xAA? your frame rate must be on the low side even with custom tweaks.

Look at the resolution ;)
 
Look at the resolution ;)

Yea saw that even at 1280x1024 will be down around 20FPS "pretty often" if running near all ultra high settings. Performance hit seriously not worth it, I run it in the same resolution and same card. Mind due some people are happy with 20FPS.
 
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