As we all know when the launch of the NV40 and R400 there was a lot of talk about NV40:s shader model 3 support and ATI:s lack of it.
ATI pretty much said that their cards would be to big and consume to much higher as well as run hot and they wanted to implement it later. Thinking that todays video cards don´t either have the power for really running such long shaders or that it wouldn´t be needed.
nVidia of course claimed that it would be very important to have and how much difference it would make. That it was worth the 40 million transistors and lower clockspeeds etc etc.
Me though at the time was more inclined on ATI:s view of it did get a 6800 ULTRA anyway because of it´s stereo3d support.
But my experience is that shader model 3 so far has been pretty much useless so far.Can´t believe that if I can´t run todays shader model 3 enabled games like Riddick or Pacific Fighters in shader model 3 mode. How on earth would I be able in later games if my 6800 ULTRA is too slow already?
That it gives boosts in Far Cry which hardly make full use of PS 2.0 is one thing though ATI have gained almost the same from their 2.0b path.
But to me the ev benefits don´t seem to be better shader performance because from what it looks like the 6800 ULTRA can´t really handle shader length over the PS 2.0 limits very well. Am not saying ATI would either but then they don´t have support for it either
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Anyway the ev benefits seem to be more HDR support which is a side effect of nVidia wanting to fullfill the Shader model 3 requirements and not much more.
Myself I would have wished I would have owned a smaller less power hungry 6800 ULTRA which wouldn´t overheat as much as mine do and made the jump one generation later.
Otherwise it´s a good card but I think it would have been better without shader model 3 support.
ATI pretty much said that their cards would be to big and consume to much higher as well as run hot and they wanted to implement it later. Thinking that todays video cards don´t either have the power for really running such long shaders or that it wouldn´t be needed.
nVidia of course claimed that it would be very important to have and how much difference it would make. That it was worth the 40 million transistors and lower clockspeeds etc etc.
Me though at the time was more inclined on ATI:s view of it did get a 6800 ULTRA anyway because of it´s stereo3d support.
But my experience is that shader model 3 so far has been pretty much useless so far.Can´t believe that if I can´t run todays shader model 3 enabled games like Riddick or Pacific Fighters in shader model 3 mode. How on earth would I be able in later games if my 6800 ULTRA is too slow already?
That it gives boosts in Far Cry which hardly make full use of PS 2.0 is one thing though ATI have gained almost the same from their 2.0b path.
But to me the ev benefits don´t seem to be better shader performance because from what it looks like the 6800 ULTRA can´t really handle shader length over the PS 2.0 limits very well. Am not saying ATI would either but then they don´t have support for it either
Anyway the ev benefits seem to be more HDR support which is a side effect of nVidia wanting to fullfill the Shader model 3 requirements and not much more.
Myself I would have wished I would have owned a smaller less power hungry 6800 ULTRA which wouldn´t overheat as much as mine do and made the jump one generation later.
Otherwise it´s a good card but I think it would have been better without shader model 3 support.