I used to only use in-game AA options and didn't pay much attention to transparency AA or other override/enhanced styles of AA. With the purchase of a more powerful system, and a lack of demanding games, I've been getting into forcing higher levels of AA and have been very impressed with the results. Mass Effect 3 with 8X MSAA + 4X SGSSAA looks ridiculously amazing, every surface is smooth with no jaggies, amazing! Diablo 3 is similar but the effect is not as apparent.
Anyway, I was doing some reading online and came across the site below, which says you should always match the coverage sample # from the full scene MSAA to the # of samples used in the transparency AA. Is that true?
http://naturalviolence.webs.com/sgssaa.htm
From that, 4X MSAA + 4X SGSSAA transparency + LOD bias adjustment = ultimate image quality?
Anyway, I was doing some reading online and came across the site below, which says you should always match the coverage sample # from the full scene MSAA to the # of samples used in the transparency AA. Is that true?
http://naturalviolence.webs.com/sgssaa.htm
From that, 4X MSAA + 4X SGSSAA transparency + LOD bias adjustment = ultimate image quality?