• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Severe Beeping with EAX enabled...

mpK1337

Weaksauce
Joined
Jul 25, 2004
Messages
88
Im getting my rig ready for Doom 3, so I need to finally address this EAX problem.
In any game, including UT2004, Counter-Strike, and Painkiller, the sound works great unless EAX is enabled. Once EAX is enabled, the sound effects are inconsistent, in that the gunfire may randomly stop playing and then start playing at random moments. Everything is much quieter, and there is a very annoying, high-pitched beep that changes its pitch and volume randomly. Ive tried to make it beep a certian way by recreating certian situations, but it seems to be completely random. I dont want to have to play doom 3 without EAX, and the creative tech support isnt helping. I have installed the latest drivers, and I get this problem in both my speakers, and my headphones, so the sound just isnt outputting correctly.

Thanks,

Kyle
 
As I look at my in-game settings more, its the "Hardware Audio Enabled" Setting that creates all this beeping. Once I turn hardware sound on, I have the same problem whether eax is on or not.
 
I seem to have fixed the problem by tunring down the hardware acceleration on my soundcard. Is the quality of sound still the same? It still sounds the same I guess... I really dont even kow what hardware acceleration is. Do I need it turned all the way up?
 
that's what had to be done for TOmb Raider: Angel of Darkness.

You had to turn off EAX and hardware acceleration in Halo.

I got some sound artifacts in Unreal II.

do you have your soundcard on its own IRQ, reserved?
 
Back
Top