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SC2: Why can't I build a tech lab?

BottomsUp

Gawd
Joined
Aug 29, 2010
Messages
606
sorry for the n00b question, but i really like this game and am new to RTS so I'm trying to get up to speed.

See the below screenshot where I have plenty of minerals, gas, supply depots, and no units building, but can not add a tech lab to build ghosts?

TIA

sc220101229234237775.jpg
 
Because you already have a reactor attached to your Barracks. You can only have 1 support structure attached at a time. You either need to build another Barracks and attach a Tech Lab to it, or you need to float your Barracks, and select a new position to build a Tech Lab. That's assuming you can even build a Tech Lab at that point in the Campaign. I'm assuming you can because the units that require it are there, but it's been a while since I've played the SC2 Single Player campaign, so I can't tell you for sure.
 
What he said, although if you have enough resources I'd just build a new barracks and attach a tech lab to it.
 
One attachment per building. Build another barracks or move your current barracks away from the reactor.
 
you're playing single player, on some levels it is unavailable, depends on which missions you are on that it lets you make the tech lab. As for ghosts that becomes available later in the storyline
 
There's also a tech reactor in single player which allows the ability to be two of any unit, including tech lab units.
 
And if you research the right tech, you can eventually build a reactor that does both jobs! Which is pretty nice.
 
Yeah if you collect enough protoss technology you can have a tech reactor (tech lab + reactor combined). If possible, go back and see if you can collect any you missed in other missions.
 
Also useful to know is that the reactors and tech labs are interchangeable between buildings. So you could have a barracks build a reactor or a tech lab, and then lift it up, and drop a factory or starport in it's place.
 
great insights. I had no idea you could swap the reactor or tech lab with other factory/starport buildings. I've been good at the research, but there are some I've missed. I'll go back and look. Thanks guys.
 
Also useful to know is that the reactors and tech labs are interchangeable between buildings. So you could have a barracks build a reactor or a tech lab, and then lift it up, and drop a factory or starport in it's place.
I love that option. I lost a factory today during battle, but the tech lab was still there. I just rebuilt a starport and it used the existing tech lab. LoL
 
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