Resident Evil 7

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Feb 22, 2016
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So two questions:

1: What are you thoughts on it for those who have the game?

2: PC users what are you temps like in game?
 

Armenius

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  1. A little annoyed by the way the game plays, but it could be just because it's different and I haven't had enough time to acclimate yet. Looks and runs great on my PC, though. Sound design is excellent. Voice acting and animations really pull you into the game.
  2. Topping out at 70C on the GPU and 48C on the CPU like in most games. GPU still has the blower on it while CPU has the AIO listed in my sig. Ambient temp last night was about 70F with the window open.
 

zamardii12

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So two questions:

1: What are you thoughts on it for those who have the game?

2: PC users what are you temps like in game?

1. Absolutely love it. As a lifelong RE fanboy this is a proper return to form for the RE franchise. I was afraid after playing the demo that it was too much of a departure from the saga without mention of Umbrella and/or mentioning of any characters from previous games, but the full game mixed up the tension and atmosphere perfectly to where it still has RE-style puzzles so the game doesn't feel like Outlast or PT. It also has those elaborate out-pf-place doors with complicated keys and locks that invoke RE titles of the past like the one below:

BC7FA48EED8CD8172406D2343D9B775DDF606354





It feels like a proper RE title especially after you get access to the full house and it immediately invoked memories of the Spencer mansion. Here is a screenshot to highlight what I mean:

44D3F46B7CC032725D9D150BF6102362B2AB0A2D







Sound design is deserving of an award of some kind because it's THAT good. Graphics on PC are near photo-realistic and on my setup in my sig I am able to max it out fully at 1440p with no issues. The PC port I also want to add doesn't seem half-assed whatsoever, runs great, controls great, and looks fantastic. I also really appreciated the FOV slider in the settings.


2. I don't have temps, but I can report back on that later however I don't think from me it would matter much since I am playing on a Razer Blade + Core with a GTX 1080. So if someone has the same setup which is not likely then i'd be glad to report back on temps.
 
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piscian18

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Its Outcast with Resident Evil skins jammed on. So far I like it. I honestly havent kept track as it's just not the type of game that any particular FPS matters. This is a slow burn exploration game. Exactly as resident Evil should be. I'm playing on a GTX1080 and havent seen any FPS drops of any kind with maxed settings and 1440p.

So far I'm not having any bug complaints, when I first loaded it I had some black screen issues, but that was just goofing around before I properly blew out my drivers and loaded the latest from Nvidia. I dont see the need to blame capcom on that one. Once I had the correct drivers game runs perfectly.
 

boomboy2k1

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Its Outcast with Resident Evil skins jammed on. So far I like it. I honestly havent kept track as it's just not the type of game that any particular FPS matters. This is a slow burn exploration game. Exactly as resident Evil should be. I'm playing on a GTX1080 and havent seen any FPS drops of any kind with maxed settings and 1440p.

So far I'm not having any bug complaints, when I first loaded it I had some black screen issues, but that was just goofing around before I properly blew out my drivers and loaded the latest from Nvidia. I dont see the need to blame capcom on that one. Once I had the correct drivers game runs perfectly.

Nothing like Outcast. In Outcast, you run and hide. In this one, you actually use your guns to kill monsters like any other RE games. It may look like Outcast at the first glance but it plays nothing like Outcast.
 
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Nothing like Outcast. In Outcast, you run and hide. In this one, you actually use your guns to kill monsters like any other RE games. It may look like Outcast at the first glance but it plays nothing like Outcast.

There is a little run and hide when trying to get around Jack inside the house to get to other locations. But I am in love with how much this game touches back on its roots. The puzzles are fun to solve, while the whole time thinking Jack is just going to pop out and start coming after you at any moment.
 
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I had an issue with my MIC when recording this, got it solved, but the recording was done already. But here you can see my fps and temps. My cpu got a little warm because the heater was on in my house as it was 10 degrees outside. Got that fixed and temps started staying normal again.

 
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544
1. Absolutely love it. As a lifelong RE fanboy this is a proper return to form for the RE franchise. I was afraid after playing the demo that it was too much of a departure from the saga without mention of Umbrella and/or mentioning of any characters from previous games, but the full game mixed up the tension and atmosphere perfectly to where it still has RE-style puzzles so the game doesn't feel like Outlast or PT. It also has those elaborate out-pf-place doors with complicated keys and locks that invoke RE titles of the past like the one below:

BC7FA48EED8CD8172406D2343D9B775DDF606354





It feels like a proper RE title especially after you get access to the full house and it immediately invoked memories of the Spencer mansion. Here is a screenshot to highlight what I mean:

44D3F46B7CC032725D9D150BF6102362B2AB0A2D







Sound design is deserving of an award of some kind because it's THAT good. Graphics on PC are near photo-realistic and on my setup in my sig I am able to max it out fully at 1440p with no issues. The PC part I also want to add doesn't seem half-assed whatsoever, runs great, controls great, and looks fantastic. I also really appreciated the FOV slider in the settings.


2. I don't have temps, but I can report back on that later however I don't think from me it would matter much since I am playing on a Razer Blade + Core with a GTX 1080. So if someone has the same setup which is not likely then i'd be glad to report back on temps.

I am right where your second screen shot is. I am in the process of getting the 3rd dog head for the door and getting the shotgun.
 
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Yeah no 21:9 is disappointing but I'm still enjoying the hell out of it. When you're walking around in the dark it doesn't really matter because the flashlight beam is pretty narrow so even if it did support 21:9 it would still be mostly black on the sides.
 

heatlesssun

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Yeah, no widescreen support, doesn't work with nVidia as well but it's pretty gorgeous at 4k at runs great maxed out with the exception of ambient occlusion which doesn't seem to add much given how dark the game is anyway. So far I'm impressed, just a nice single player experience, linear but that's fine for a story driven game I think as long as it's got an ok story that's fun to play.
 

Armenius

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There is a little run and hide when trying to get around Jack inside the house to get to other locations. But I am in love with how much this game touches back on its roots. The puzzles are fun to solve, while the whole time thinking Jack is just going to pop out and start coming after you at any moment.
Which is kind of a throwback to RE3. You could take Nemesis down, though. I don't know if you can do that with Jack.
 

JustReason

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Ran fine on my R(-290 and FX8350. Didn't have a FPS counter up but my temps were well within check (airconditioned case so pretty much like any other game). The realistic look of the environment was impressive. Just need a little bit more on the NPC/characters. We are so close to almost real here. The Porn industry should be proud.
 

Domingo

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Can anyone confirm HDR support and SLI working/tried with Arkham SLI bits?

I dunno about SLI, but HDR works. It's very well implemented and automatic, too. The game has both a brightness and an HDR brightness slider that lets you configure how things look in-game without having to tinker with your TV's settings. Both the PC and console versions have that, which is terrific.
 
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Awesome news, thanks! Thats probably enough for me to pull the trigger. Of course prices have gone up from $30 to $40...whoops.
 
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Awesome news, thanks! Thats probably enough for me to pull the trigger. Of course prices have gone up from $30 to $40...whoops.
Check g2a.com and see what the price is they may have a weekend sale for it. I preordered mine for $34
 

Derangel

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Check g2a.com and see what the price is they may have a weekend sale for it. I preordered mine for $34

$46.50 if you pay with Paypal. You might as well just buy it from a legit reseller at that point. GMG has it for $48.
 

Derangel

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G2a is legit. I buy almost all my games from there. Got my preorder from there.

G2A is a grey market reseller. The users selling legitimately purchased keys usually get them from regions where the games are sold super cheap due, usually by buying retail boxes in bulk, and then resell them. Some of them have contacts with official resellers in those regions and purchase bulk keys from them and resell those as well, but that varies from game to game and seller to seller. Then there are the people that use stolen credit card numbers to buy a ton of keys and resell them, but that's a different discussion and something I know G2A has been working on trying to get rid of.
 

Atarax

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Isn't the free prologue on steam a pretty good example of how the full game will run on your rig?
 

piscian18

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Man I want to like it I really do but it's just pissing me off and not in an ANGRY TRY HARDER way. It's fucking cheap bullshit over and over. Random crap you have to run from because your pistol is fucking useless and it doesn't matter because the shit will respawn over and over anyway. It's just not fun. It doesn't help that I'm the kind of OCD Resident Evil player that likes to clear out an area then explore at my leisure.

1. The movement speed is painfully slow even when running. It feels like you're walking through a pool.
2. The aiming is fucking trash and I'm sure it's intentional, but as a CS player it drives me insane. Your gun just kinds float around like you have parkinsons, you're drunk and retarded.
3. Respawning and unkillable monsters just kind of walk around aimlessly. This one fucker just wandered around in circles in front of the main fucking door into the mansion so I had to sit and wait for 5 minutes for him to figure his shit out.
4. You have to take pills to be able to even see some items? FUCK THAT. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY? What even sounds remotely fun about that?

I literally beat Resident Evil 1 again like a couple months ago and it was fine so dont give me any defensive bullshit about it being classic resident evil. This is only vaguely resident evil like. Puzzles arent fucking fun when I have go run and hide every two seconds.

That and every decision is a groan-er.

"Oh I'll go explore a spooky mansion, whats this? Clear evidence on video of the missing camera crew being murdered? Meh I'll keep exploring and not IMMEDIATELY GET THE FUCK OUT AND CALL THE POLICE!" "OH THIS ASSHOLE WHO I JUST KILLED TWICE IS LAYING ON THE GARAGE FLOOR MOTIONLESS. BETTER LEAVE HIM HES PROBABLY DEAD THIS TIME. Goddamn it's just endless waves of moronic bad movie script bullshit. I would have cut his fucking head off and put it on a railspike. Regenerate from that fucker.

It's just interesting enough that I'm dragging myself through it. FYI I'm the processing plant getting attacked by endless way of the obnoxious fucks. 3 spawned behind me and blocked the door so I just insta-died.

My problem is they clearly borrowed a lot of this shit from Outlast but Outlast wasn't an exploration game. It was always getting from point A to B dodging or hiding from monsters, but the monsters had a clearly defined plan and so encounters were just another puzzle. You dealt with them and moved on. This is why no liked Resident Evil 3. Annoying unkillable bullshit monsters that dog your every step are not fun.
 
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Man I want to like it I really do but it's just pissing me off and not in an ANGRY TRY HARDER way. It's fucking cheap bullshit over and over. Random crap you have to run from because your pistol is fucking useless and it doesn't matter because the shit will respawn over and over anyway. It's just not fun. It doesn't help that I'm the kind of OCD Resident Evil player that likes to clear out an area then explore at my leisure.

1. The movement speed is painfully slow even when running. It feels like you're walking through a pool.
2. The aiming is fucking trash and I'm sure it's intentional, but as a CS player it drives me insane. Your gun just kinds float around like you have parkinsons, you're drunk and retarded.
3. Respawning and unkillable monsters just kind of walk around aimlessly. This one fucker just wandered around in circles in front of the main fucking door into the mansion so I had to sit and wait for 5 minutes for him to figure his shit out.
4. You have to take pills to be able to even see some items? FUCK THAT. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY? What even sounds remotely fun about that?

I literally beat Resident Evil 1 again like a couple months ago and it was fine so dont give me any defensive bullshit about it being classic resident evil. This is only vaguely resident evil like. Puzzles arent fucking fun when I have go run and hide every two seconds.

That and every decision is a groan-er.

"Oh I'll go explore a spooky mansion, whats this? Clear evidence on video of the missing camera crew being murdered? Meh I'll keep exploring and not IMMEDIATELY GET THE FUCK OUT AND CALL THE POLICE!" "OH THIS ASSHOLE WHO I JUST KILLED TWICE IS LAYING ON THE GARAGE FLOOR MOTIONLESS. BETTER LEAVE HIM HES PROBABLY DEAD THIS TIME. Goddamn it's just endless waves of moronic bad movie script bullshit. I would have cut his fucking head off and put it on a railspike. Regenerate from that fucker.

It's just interesting enough that I'm dragging myself through it. FYI I'm the processing plant getting attacked by endless way of the obnoxious fucks. 3 spawned behind me and blocked the door so I just insta-died.

My problem is they clearly borrowed a lot of this shit from Outlast but Outlast wasn't an exploration game. It was always getting from point A to B dodging or hiding from monsters, but the monsters had a clearly defined plan and so encounters were just another puzzle. You dealt with them and moved on. This is why no liked Resident Evil 3. Annoying unkillable bullshit monsters that dog your every step are not fun.

The reason the movement and aim is not 100% accurate is because you are not a STARS member, or spec ops member. You come into the game as an average human dropped into a hellish situation. You have no formal training, no tactical training, no gun training. It's immersing the average person into a situation that there would be no way of knowing fully how to handle. The game is meant to make you think. It is meant to frustrate you, scare you, make you work hard at it.

In Resident Evil 1 your are a highly trained STARS operative. You have had countless hours of training.

Imagine putting a trained marine against some random ass guy you pick off the street. Who do you think is going to have an easier time handling weapons, stress, and fatigue of an apocalyptic situation?

Also in response to your spoiler: Clearly you never played Nemesis. You think Jack coming back is rough, go play Nemesis and see how many times you have to fight him.
 
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For anyone wondering, SLI is working using arkham origins sli bits. I'm averaging 115fps on the machine in my Sig at 4k max settings excluding AO (using ssao).
 
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Domingo

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The full game actually runs better than the demo. Either that or those new drivers made a big difference.
I find that the resolution scaling is more forgiving, especially with other settings increased.
With the demo, I set my scaling to 0.5 (on a resolution of 4K, essentially scaling it to 1080p) with certain things like AA and shadows dialed down a little. That's the only way I was able to stay at 60fps without stuttering or fps drops.
With the final I have everything cranked all the way up and my resolution scaling set to 0.7. I see the occasional bogdown at 0.8, but it's kosher most of the time as well.
That's not bad when you look at how good looking the game is and to think I'm not too far from 4K/max/60.
 

vegeta535

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The full game actually runs better than the demo. Either that or those new drivers made a big difference.
I find that the resolution scaling is more forgiving, especially with other settings increased.
With the demo, I set my scaling to 0.5 (on a resolution of 4K, essentially scaling it to 1080p) with certain things like AA and shadows dialed down a little. That's the only way I was able to stay at 60fps without stuttering or fps drops.
With the final I have everything cranked all the way up and my resolution scaling set to 0.7. I see the occasional bogdown at 0.8, but it's kosher most of the time as well.
That's not bad when you look at how good looking the game is and to think I'm not too far from 4K/max/60.
I think the drivers helped a great deal. Game was a lite jerky here and there til I installed new drivers. Now silky smooth 1440 with everything cranked up on a 1080.
 

piscian18

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I'm at the end chapter of the game, before I continue my negativity I will acknowledge some of my complaints were a little overblown.

1. The unkilling assholes are killable in so much they leave you alone for quite a while once you knock them out once.
2. The shit monsters I thought were respawning fucked off once I killed x number of them.

After that ammo management was a breeze for me. I had quite a bit saved by the end due to my hoarding.

Ultimately I think why Resident Evil 7 is a failure for me is the inconsistent tone. If I could break the game into pieces without spoiling anything

1. Pretty much Outlast, cool scary interactive movie similar to Texas Chainsaw.
2. Homage to Resident Evil 1 - Explore mansion unlock story elements
3. Lighthearted bizarre puzzle game reminds me of Borderlands/Portal in tone. I don't even remember the bad guys name he was so forgettable.
4. Extremely stupid choice and last chapter thats basically Resident Evil Revelations.

If I had to guess I think Resident Evil 7 started out as some VR Haunted House Project and then they threw some teams at it to try and put together the game. I bet I could figure out who did what in the credits.

If I had one thing to complain about, the entire last chapter of the game felt completely disconnected from the rest of it. If you really pay attention to sidecrap and random scrawlings throughout the second act you kind of put it together, but by the time I got to it I just didn't care.

I like generally what Capcom tried to do with this one, but it's still far from perfect. It was just ok.
 

zamardii12

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I like generally what Capcom tried to do with this one, but it's still far from perfect. It was just ok.

I have to say that I find comments like "it's far from perfect" to be unfair. There is no perfect anything, and why can't it be enjoyed on it's own merits instead of always holding things up in comparison to others? That's a sure-fire way to always be disappointed and cynical. I respect if you don't like it that much, but I don't like the "perfect" comment.
 

Domingo

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I think the respawning monsters are tied to progress rather than actually killing them. For instance, once you finally make it outside the house, none of those respawning foes are there anymore. At least not until you progress far enough where the game sends you back. Once you unlock the testing area they disappear again.
My general rule for killing enemies revolves around whether they're already walking around vs. whether they form in front of you. The free roaming ones are always in the same places, they die permanently, and the game seems to want you to kill them. The ones that materialize are a waste of ammo if you can run around them. It's not like they drop items and in most instances, walking into a new room with a door makes them bail.
With the amount of bullets enemies take (and the sheer number of herbs you find), I only fight when I absolutely have to. I'll take a hit or two rather than firing 4-8 rounds.
 
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