real time shadows in stalker...

wizzackr

[H]ard|Gawd
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May 5, 2000
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i was watching these new trailers of stalker (which you can grab here BTW) and after the tech-demo with those nice real-time shadows i was wondering how these are rendered. as far as i know real-time raytracing is way off, so how do game-engines render such scenes so fast?
 
wizzackr said:
i was watching these new trailers of stalker (which you can grab here BTW) and after the tech-demo with those nice real-time shadows i was wondering how these are rendered. as far as i know real-time raytracing is way off, so how do game-engines render such scenes so fast?

Here's one way: http://developer.nvidia.com/object/cedec_stencil.html

Doesn't require any special hardware either, all you need is OpenGL and there's a software opengl driver included in recent versions of windows. :)
 
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