HardOCP News
[H] News
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- Dec 31, 1969
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For those of you that might not have seen it yet, there is a really cool video showing real-time ray tracing on three PS3s at once. Definitely a must see.
Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows (more)