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OH WOW, Thanks i foudn this info really useful, now i know how good r520 will be.nest2001 said:from a chinese sourse,generally on par with 7800gtx ,![]()
http://www.rage3d.com/board/showthread.php?p=1333936266&posted=1#post1333936266
I wonder if they used a reference model 7800GTX in the benchies or a "OCed" model. If that is simply a reference then ATi is in big trouble...unless of course they can also be OCed like crazy. I don't want to just see benchmarks on the x1800xt I wanna know the stock frequencies and the max OC's and before and after benchies.air2k5 said:Someone posted when i did, so did not see the pic, anyway do you guys think those are real? I though ATI was really confident that it will outperform 7800gtx.![]()
air2k5 said:i do not think those are real, but we will have to it 7 days to know for sure.
Nirad9er said:I still think these numbers would be fake. Like many people have said, why would ATI release a product so late after the 7800 gtx and have it be slower or not even competative. The average consumer, when comparing two "equal cards" is going to buy the card that is no doubt cheaper, that being the 7800 gtx, unless you are a !!!!!!. We still wont know anything until the dang thing this is released and people buy the card or someone reviews it for everyone. Only another week or so to wait. Lets see some benchmarks OR ELSE!!!! LOL
I am positive those are fake, but who am I to judge. I will not believe any of this car until ATI will announce it.name said:If they are real, I have one question. Why would they blur out the card name on the ATI report screen? 3dmark05 not reporting the right name 'cause its a prototype card or something?
Yeah if ATi is able to pull off AA and HDR with no penalty I will certainly go for them.razor1 said:the r520 has some nice new features that will make it apealling for the time being.
air2k5 said:I though ATI was really confident that it will outperform 7800gtx.![]()
Nirad9er said:Another thing, how could the x850xt only be 5fps behind the x1800xt at 1600x1200 in HL2. Thats like comparing a 6800gt to a 6800ultra. Hardly any difference. Now those numbers have to be made up. The x1800xt has to be that much faster than the previous gen x850xt otherwise it wouldn't justify the long delay in release let only the new 90nm process and increased clockspeed.
name said:If they are real, I have one question. Why would they blur out the card name on the ATI report screen? 3dmark05 not reporting the right name 'cause its a prototype card or something? Look at how close the fps are, though - not a noticeable difference at all (then again, it is just 3dmark @ low res/effects).
How are you so sure that those are real. if they are not i will pm you a huge LOLrazor1 said:just means shader performance per pipe (well if we can call them that anymore) would say array, didn't increase much since both cards have 16 main ALU's. It comes down to clock speed. and 60 mhz in clock speed won't give much of a boost in a pixel shader limited ap.
air2k5 said:How are you so sure that those are real. if they are not i will pm you a huge LOL![]()
Jesus just becase you already spent $1100 on your SLI cards doesn't mean you ahve to say that. I know you are hoping it wont be better, but what if it is? BUMMER you will not have the best GPU anymore, by the way if it is better you are on my LOL list toomagoo said:The promised land has fallen flat on its arse.....there is no miracle to the x1800 cards. Theyre just going to be competative and not uber.....who cares. This just reinforces what ATIs own CEO said about 2 months ago. but like I really care about chinese benchmarks......again, just wait.....
Yes i see what you are saying, but ATI did not say aything about r520, nobody besides them realy knows what it will be, am I missing something here?razor1 said:The structure of the chip hasn't changed significiantly in the ALU department to create more pixel shader power per clock. It will only have advantages over the r420 line in specific areas like texture lookups getting data from the pixel shader (lets say you make a procedural height map that is dynamic and has to be changed on the fly in game play, and this height map is read by the vertex shader to change terrain levels. the ring bus allows data from the pixel shader to go directly to the vertex shader instead of the more traditional approach where it is written to the buffer and then read by the vertex shader) and extra performance due to increased clock speed.
air2k5 said:Yes i see what you are saying, but ATI did not say aything about r520, nobody besides them realy knows what it will be, am I missing something here?![]()
sao, you are saying that i should wait for r580 to get a huge boost from x800xl?razor1 said:It only has one ALU per pipe and 16 ALU's for the entire chip. Each ALU can do one mal/mud operation or 1/2 pixel op or 2 z stencil operations.
The only way to increase operations per pipe or over all calcs is to have more ALU's, this is why the r580 will have some awesome shading power since it has 3 ALU's for its 16 "pipes". Much like the approach nV took with the g70, by adding 2 times the ALU's to each pipe.