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Screw IP and licensing, AMD should just make their own PhysX DLL or w/e that has the same function calls. Kinda like EAX support for non Creative cards years ago..
http://forums.vr-zone.com/showthread.php?t=293936
here's the info on that screenshot. seems legit to me.
CUDA does emit shaders for output. I wonder if NGO captured the shaders and intercept the PhysX calls. It's a pretty limited solution if that's what they did, basically what people complained about: a 3DMark only optimization. Cue crying in 3, 2, 1... wait they were the ones who were crying.http://forums.vr-zone.com/showthread.php?t=293936
here's the info on that screenshot. seems legit to me.
Token number ?! Most of the games we see nowadays are part of the TWIMTBP program and you can be sure that that's the way NVIDIA is going to use to tout PhysX support.
Also, you don't see AMD signing onto a totally NVIDIA controlled PhysX. But does it make sense for them to use Havok, which is part of Intel ?
if physiXs is supported via hacked/modified drivers - good luck stopping it once its out & NV may actually allow ATI to use it in order to kill off havok.
this is going to be interesting
Token number ?! Most of the games we see nowadays are part of the TWIMTBP program and you can be sure that that's the way NVIDIA is going to use to tout PhysX support.
Also, you don't see AMD signing onto a totally NVIDIA controlled PhysX. But does it make sense for them to use Havok, which is part of Intel ?
if physiXs is supported via hacked/modified drivers - good luck stopping it once its out & NV may actually allow ATI to use it in order to kill off havok.
this is going to be interesting
AMD and Havok to Optimize Physics for Gaming
AMD and Havok announce plans to optimize physics processing on the AMD platform
SUNNYVALE and SAN FRANSISCO, Calif. -- June 12, 2008 --AMD (NYSE: AMD) and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMDs full line of products.
With over 100 developers and 300 leading titles already using Havoks physics engine - Havok Physics the company has clearly defined its position as the leading developer of game physics. By working together, both companies are demonstrating their commitment to open standards and continued support for the needs of the game community.
As the complexity and visual fidelity of video games increases, AMD wants to take advantage of opportunities to improve the game experience, said Rick Bergman, senior vice president and general manager, Graphics Products Group, AMD. By working with the clear market leader in physics software, AMD can optimize our platforms to consistently deliver the best possible visual experience to the gamer.
Havok Physics scales extremely well across the entire family of AMD processors, including quad-core products such as the AMD Phenom X4. As part of the collaboration, Havok and AMD plan to further optimize the full range of Havok technologies on AMD x86 superscalar processors. The two companies will also investigate the use of AMDs massively parallel ATI Radeon GPUs to manage appropriate aspects of physical world simulation in the future.
The success of Havok as a cross platform software company is predicated on our willingness to listen to the needs of our customers, said David OMeara, managing director of Havok. The feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores. The clear priority of game developers is performance and scalability on of the CPU. Beyond core simulation, however, the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation. We look forward to working with AMD to explore these possibilities.
Todays game experience demands a balanced platform approach, one that combines the right CPU and GPU horsepower. A number of game aspects, including advanced physics processing, are optimized for CPUs, while the latest DirectX 10.1 games demand the latest GPUs. AMD is striving to deliver the best of both worlds, with highly capable CPU and GPU technology that partners like Havok can use as their canvas to deliver the best experience possible.
"Physics is an important part of today's game experience, and in the quest for greater realism the usage and requirements of physics computation is expected to increase, said Dean McCarron, principal analyst, Mercury Research. New technologies that improve physics simulation will enhance the gaming experience."
About AMD
Advanced Micro Devices (NYSE: AMD) is a leading global provider of innovative processing solutions in the computing, graphics and consumer electronics markets. AMD is dedicated to driving open innovation, choice and industry growth by delivering superior customer-centric solutions that empower consumers and businesses worldwide. For more information, visit http://www.amd.com.
About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havoks business is to turn our customers creative aspirations into technical realities. Havoks modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating todays leading video games and movies.
Havok works in partnership with the worlds best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havoks cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP, Xbox, Xbox360, Wii, GameCube, and the PC. Havoks combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the worlds best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.
Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders.
©2008, Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, ATI, the ATI logo, PowerXpress, Radeon, The Ultimate Visual Experience and combinations thereof, are trademarks of Advanced Micro Devices, Inc. Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. Other names are for informational purposes only and may be trademarks of their respective owners.
Afaik, GPU physics operations are done via programmable shaders. Not some special hardware. Both camps have designed GPU's around DirectX and Opengl. That said, physics on GPU is not much more than a shader operation. Sure, Physx as we know it was written for CUDA but thats not to say the final result cant be the same. There could have been some underlying agreement between Ati and Ageia before the purchases. I'm not saying this screenshot is real by any means. But the idea itself is not beyond the realm of possibility. Until I see real results, its nothing more than an interesting idea.
if that were the case, the PPU cards BFG was trying to pimp would have been able to do video acceleration, but they can't, so yes, it is a specific hardware supported feature
if that were the case, the PPU cards BFG was trying to pimp would have been able to do video acceleration, but they can't, so yes, it is a specific hardware supported feature
Apples to oranges, man. The ability to do on GPU physics and other general purpose tasks is a result of programmable shaders, NOT due to nvidia and ATI thinking it would be some cool, random thing to throw on their cards. The "specific hardware supported featue" is the ability to run custom code rather than predetermined routines, which then allows for everything else such as physics, video encoding, etc.. all of which uses the same feature of modern video cards which came as a result of DirectX and OpenGL.
And on that note, What the heck is with all the bannings? 0_0 Dan_D of ALL people. I'm so lost.
This same thing has me puzzled. Noticed it while reading this thread and saw like 3 or 4 people banned. Hope it's temporary.
if that were the case, the PPU cards BFG was trying to pimp would have been able to do video acceleration, but they can't, so yes, it is a specific hardware supported feature
Because, aside from a few exceptions, physics is limited in gaming by CPU speed. Read up on the old Ageia PhysX (p)reviews, but ignore the hype. Interaction and realistic physics effects could improve immensely. Is it worth trading off a few frames per second for better physics? I think so.[H]ocusPocus;1032677960 said:This is all interesting, but exactly WHY do we want physics processing on our graphics cards? In terms of gaming, I thought the GPU is still the bottle neck.
Is it worth trading off a few frames per second for better physics? I think so.
According to this over at pcper http://www.pcper.com/article.php?aid=584 the only poblem with phisX on amd cards is THE FOOLS DO NOT KNOW HOW TO COMMUNICATE WITH EACH OTHER
proof to quote josh "So I am here to put, in writing, a message from NVIDIA to AMD. Richard Huddy, please call Roy Taylor at NVIDIA ASAP. He is awaiting your call. "
maybe they can put there heads together / work threw this issue in therapy!
Do users sit for hours on end just watching the benchmark run over and over again?
[H]ocusPocus;1032678594 said:If its just a few fps that would be good, but are there any reviews out there yet showing actual numbers? This should just work with existing titles that already have PhysX support, correct?
if i could get the damn drivers to work with my 8800's i would try as i have UT3....but from what i have read the modded .inf trick only works on G92 and up GPU's, not G80's, at least as of right now
The TL;DR is that the GPU takes the expected impact from running PhysX, on a higher resolution (2560x1600) the FPS drops as if you were running software accelerated PhysX, while it is a lot better off at 1680x1050 - even though the FPS basically drops from 60 to 50 at that resolution.