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Stereophile said:So what does this crazy memory bandwidth actually mean for gaming ?
Free or almost free anti aliasing ?
arthur_tuxedo said:Will all that bandwidth even be usable? It seems to me that if your bandwidth gets too far ahead of your core, then it's just going to waste.
Anarchist4000 said:I really wouldn't be surprised if G80 ended up about half the performance of R600. With the MUL not being effective for most shading, it only has the shading power of around a R580 to begin with. That's not to say G80 isn't still a good card if it's half the price.
mrmodman said:what exactly makes it expencive explain?
has more to do with PCB complexity than die area.Talonz said:512-bits = lots of traces, lots more silicon area, which means more defective chips, so each one is more expensive.
lithium726 said:has more to do with PCB complexity than die area.
Talonz said:512-bits = lots of traces, lots more silicon area, which means more defective chips, so each one is more expensive.
skeeder said:sounds like this could be a really big flop if not done right. Hopefully it will be done right, 512bit is insane and I don't think the average computer on this forum wouldn't be bottlenecked.
But besides Crysis which has been delayed until Q3 2007...what will all this power go towards that a simple 7900 can't run?
Russell said:Not so much considering that the current chips have a 512bit internal bus. Making the chip 512bit externally is unlikely to change the complexity by very much. I doubt they'd go so far as to make the chip 1024 internally.
I guess we're just making stuff up today. Well, as always, I'll choose reality:Anarchist4000 said:I really wouldn't be surprised if G80 ended up about half the performance of R600. With the MUL not being effective for most shading, it only has the shading power of around a R580 to begin with.
skeeder said:sounds like this could be a really big flop if not done right. Hopefully it will be done right, 512bit is insane and I don't think the average computer on this forum wouldn't be bottlenecked.
But besides Crysis which has been delayed until Q3 2007...what will all this power go towards that a simple 7900 can't run?
Anarchist4000 said:I really wouldn't be surprised if G80 ended up about half the performance of R600. With the MUL not being effective for most shading, it only has the shading power of around a R580 to begin with. That's not to say G80 isn't still a good card if it's half the price.
phide said:I'm still of the opinion that G80 isn't terribly efficient. It seems so from one perspective (in terms of power consumption and transistor count), but not so from another (doesn't seem to reach theoretical performance). Of course, you still have to factor in the major changes in the severity of optimizations, and G80 looks good in this respect. NVIDIA over-optimized for the G7x series for a reason.
I did some math a little while ago, and G80 is still transistor-for-transistor more efficient than G71, but not tremendously so (~5%). I assume that later drivers may bring performance up higher and increase efficiency by some moderate amount.
If these R600 rumours are true (and they're shaping up to be), and if ATi can grasp the capability of the hardware through their drivers, the X2800s are likely going to pass the 8800s in terms of performance, and at least match it in IQ. With the excessive memory bandwidth, the performance penalties of multisampling are reduced, and generic multisampling will probably be close to free. But can ATi counter coverage sampling anti-aliasing?