the@ntipop
Gawd
- Joined
- Sep 27, 2002
- Messages
- 609
We've all heard rumors for a while that the Xbox 360 would be using a modified version of ATI's R520 chip. Now that the Xbox specs are out and point to a 48 pipeline version with a unified shader architecture I'm left wondering if the desktop card will see these kind of specs. I've been hearing rumors that the R520 would have up to 32 pipes and that ATi was looking at unifying vertex and pixel shader pipelines. Does the "custom" ATI GPU include the extra pipes? It should be interesting to see what will happen as there has got to be some serious performance in a 48-pipe setup.