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Quick Save - A key feature that devs keep forgetting

I just finished Metro 2033 and I thought the auto save and checkpoint system was pretty good overall, but there are a few places where it's a bit annoying, and one area where the lack of quicksave is just infuriating. Even if those areas had a few more well judged checkpoints I'd still be frustrated - very often I want to go back and replay a section that is further back than the last checkpoint, but I don't want to be forced to replay the whole level from the start just get to the bit I want to repeat.

I'm sure 4A Games (or THQ) had their reasons for not implementing quicksave, and it may even be a simple case of being unable to schedule the QA of a non vital feature. I did notice that the checkpoint system is bugged anyway - sometimes when you reload the mutants/enemy fighters are still on a heightened state of awareness or scripted events are already active when they should be reset. Possibly save anytime was more problematic, but I feel I'm clutching at straws and making excuses for the developer. It should be properly sorted and I suspect that the game engine is perfectly capable of save at any time.

As a games designer I don't agree with the decision to omit quicksave, or putting up false barriers to make a game last longer. If people want to exploit the save system, or cheat, or use any exploits then that's up to them. There is absolutely no point in any developer investing any effort in preventing this as someone will always find a way to cheat, use an exploit, download a mod, download a save file etc. There are always 1001 more important things to do during development (obviously priorities are different for multiplayer)

Developers have to make games fun for as many people as possible, saying there should never be quick saves is pretty damn ignorant :rolleyes: The range of skill level amongst games is very broad. Very few games are too easy or too short for average or low skill players. There is no reason to punish those players by denying them a free save system. People want to enjoy their games, not have it turned into a chore with frustrating repetiton.

If you don't like free saves learn some self discipline and don't exploit it.
 
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I've rarely used quicksaves until Mass Effect. So many damn cutscenses, and you can't skip all of them. Also, when I first installed it a couple of years ago (or whenever it came out) I would get stuck in elevators or the game would crash.

I started to quick save A LOT. Finally gave up on that game when I got stuck in an elevator for the 5th time or so.

I Loaded it up last week or so and patched it. It works much better now. But it still crashes occasionally. Its the only game that has been finicky on my system. I pretty much have to disable ALL background services to get it to run with any sort of stability. But, for now, I quick save in all bioware games mainly because there are some cut scenes that can't be skipped.

edit - Princess Frosty pretty much had the same point - haha!
 
I started to quick save A LOT. Finally gave up on that game when I got stuck in an elevator for the 5th time or so.

edit - Princess Frosty pretty much had the same point - haha!

Yeah, it was the elevator scene. God damn.

I think mass effect did have quicksave? I can't remember now. If it did have quicksave it was disabled during boss fights. But putting a long unskippable cutscene right before a hard boss fight, and then duping the autosave before that cutscene and not allowing quicksave...

It's just fucking stupid, how can they even let that past QA and testing?
 
Suspense is suspended when I have to redo a level 5x before I actually realize why each varied attempt has the same outcome. I still appreciate BioShock 1 & 2 for giving me quicksaves, autosaves, & fast respawn points. I can make progression without feeling shame for understanding an area of a game better.


+1

If you are old enough do you remember playing Mega Man for the NES dying and then having to do the entire freaking level!
 
I've played plenty of Mega Man games across multiple consoles to know this all too well...
 
If you are old enough do you remember playing Mega Man for the NES dying and then having to do the entire freaking level!

And that's is the reason why new generations of kids are growing up wanting everything to be so easy!

Somewhere along the way, the philosophy of “think of the children, you’ll traumatize them” permeated into game design. There's quick saves, no game over screens, respawn points... hell, there's even games in which you can’t even die! There’s no thought process to them, no lessons to be abstracted.

Mega Man, Bionic Commando, Ninja Gaiden... those games built character! They turned kids into real men ready to face a challenge and not give up.

Mega Man taught me that after all those tears, curses, hair pulls, smashed controllers, yells and heresy, I will make it through. I will get to the goal. I will beat the Robot Master. I will bring Wily to justice. Lolo will rescue the princess. Sir Arthur will rescue Princes Prin Prin even if he's in his undies. And the Paperboy will deliver all his god-damned papers!
 
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