Quick EVE Questions

Druelt Vas

n00b
Joined
Apr 14, 2008
Messages
34
Yes, I know there is a huge post about EVE, and I have a basic understanding of the game (tried the trial maybe two years ago), but have a few specific questions I think are suited for a separate post:

1) Since the game has been out forever, should I worry about it dieing anytime soon? I want honest opinions here please. I know it can be hard to let go of games that are dieing (I was big into DAOC).

2) Since the game has been out forever, would I even be able to become "viable" at the game with some others having 1-5 years worth of training under their belt?

3) Since the game has been out forever, there are a ton of expansions, are these "pay" expansions, or free with the game (as in, I do the two week trial, then pay $20, then $15/mon, and this is all I need to pay)?

4) Gameplay (PvP): I know there is large scale pvp, but in all MMOs I have played I have been very into maximizing my own character. I love "dueling". I do like large scale pvp, but prefer 1v1, or even 2v2. Is there a path I could follow for this, or a guide out that talks about this type of play style?

5) Gameplay (PvE): I really like large scale pve encounters (not every night, such as in WoW), I like them to be epic and not something you do all the time. Is this availible in the game?

6) Gameplay (PvE): I do not mind "grinding" in limited quantities. Is there a reason to spend lots of time soloing mobs out in the galaxy.

7) Is it true they are going to implement characters being able to get out of their ship?

8) When I did the trial two or three years ago, did it already have all of the expansions up to that in it? As in, will I notice the game significantly different it I started a new trial today.
 
I haven't really been playing for that long so I'm not the most qualified person to answer most of these questions but here are my opinions:

1) The game has been out for a long time but if anything that is a testament to the longevity of the game, I imagine there are a ton of people who try it out and decide it isn't for them but the people who truly enjoy it are going to be around for a long time, while it gains new fans daily. Also I believe it was recently released on steam which should greatly increase awareness of the game.

2) Definitely, even as a fresh pilot you can contribute in battles as a tackler - joining a corporation will be a huge boost to helping you get started in whatever your interest may be and you'll be on your way in no time

3) The expansions are free, which is something I feel sets CCP as a company apart from the others

4) Yep, there are tons of guides out there for whatever style of pvp suits your needs, in terms of 1v1 and 2v2, often corporations have regular inhouse tournaments that caters to exactly this so you should keep this in mind when picking a corp

5) I don't have the most experience in this, but I'm fairly sure when you get to some of the higher level missions and complexes they can get really tough and you and some buddies can make a night out of it

6) Yeah, solo ratting can be pretty profitable out in 0.0 space though it may take some time before your ship is capable of it

7) No clue on this

8) When I started it was about 2 years ago and I only played for half a summer due real life stuff and I just started up again like last week and personally I haven't noticed a huge difference content-wise but thats probably because I'm still pretty low on the food chain and haven't really done anything yet. I think there were some graphical improvements as well but I can't really comment on that since my rig from two years ago was much shittier than the one I have now.
 
Since the last time you played (2-3 years ago) there have been at least 3 expansions, and more than likely there have been 4-5. The current expansion added some pretty fantastic graphics to the game, plus there's a ton of new gameplay features. Fleets were likely added since the last time you played. Also, a lot of the 0.0 space stuff has changed too, plus lots of new Tech 2 ships.

There's definitely a lot of new stuff out there to check out--you might want to start a new trial rather than reactivate your old account since you'll start with about 800k skill points now. A few years ago you started with quite a bit less than that.

202276
 
Yes, I know there is a huge post about EVE, and I have a basic understanding of the game (tried the trial maybe two years ago), but have a few specific questions I think are suited for a separate post:

1) Since the game has been out forever, should I worry about it dieing anytime soon? I want honest opinions here please. I know it can be hard to let go of games that are dieing (I was big into DAOC).

2) Since the game has been out forever, would I even be able to become "viable" at the game with some others having 1-5 years worth of training under their belt?

3) Since the game has been out forever, there are a ton of expansions, are these "pay" expansions, or free with the game (as in, I do the two week trial, then pay $20, then $15/mon, and this is all I need to pay)?

4) Gameplay (PvP): I know there is large scale pvp, but in all MMOs I have played I have been very into maximizing my own character. I love "dueling". I do like large scale pvp, but prefer 1v1, or even 2v2. Is there a path I could follow for this, or a guide out that talks about this type of play style?

5) Gameplay (PvE): I really like large scale pve encounters (not every night, such as in WoW), I like them to be epic and not something you do all the time. Is this availible in the game?

6) Gameplay (PvE): I do not mind "grinding" in limited quantities. Is there a reason to spend lots of time soloing mobs out in the galaxy.

7) Is it true they are going to implement characters being able to get out of their ship?

8) When I did the trial two or three years ago, did it already have all of the expansions up to that in it? As in, will I notice the game significantly different it I started a new trial today.

1: No, Eve actually has more active subscribers now than it has ever had.

2: Yes. It has a steep learning curve, but as it's not level based, narrow proficiencies can be achieved quite quickly, deep specialization and broad proficiency take much longer.

3: After the initial start payment, the monthly subscription is the only payment ever, all expansions are included.

4: Yes. But. PvP is totally player defined, not structured/controlled like in other games, there are no arenas or battlegrounds, only space and other players (and concord) so you may have to hunt for PvP that matches your style, and it'll probably be hunting you :p . There are many, many guides, and out-of-game skill planning tools like Evemon.

5: Sort of. biggish PVE battles are possible as the result of missions, but these are never on the scale of PvP fleet battles.

6: You will basically have to spend a lot of time grinding, the isk must flow. This is obtained by either mining, mission whoring/ratting and looting, or piracy. You have to do a lot of each to get the cashes.

7: Yes.

8: Yes and Maybe. There is only at any one time only one live version of the game that contains all content. As a newb coming in you would probably notice changes at the beginning that were put in to make it easier to get into the game, like you get more skillpoints during char creation, but there have been no changes to the game mechanics as such, but stuff has been added since then, like salvaging (you can strip ships for parts as well as taking their cargo now, which is very profitable), and rigs (basically augmentations for ships, built using salvaged components) and some other stuff like that.


Eve is very much not a spoonfed game, it's more of a sandbox, it's pretty much just you and space and 25000 other dudes.
 
Is there a race/path I would need to follow for the best "single player" ship? I may not be quite as useful to a group, but I would max myself out.

I guess you can think of a feral druid in WoW. Not really useful to anyone except they have decent damage and they are incredibly hard to kill (I am aware this game is nothing like WoW, just trying to make an analogy).

So, basically, I am looking for the best starting stats, race, and then path to follow.

Thanks for all the help.
 
The races are pretty evenly balanced, and there's no classes like in other mmos, anybody can learn/Use anything belonging to any race, so you can roll Caldari, but learn to fly Amarr ships if you want with no penalties (except of course that each races ships tend to be generally biased towards certain technologies, so if you've been playing caldari, you'll have spent your time learning missile and shield skills, but Amarr ships tend to be optimised for lasers and armor).

I think the only thing I'd be concerned about from the outset is allocating attributes during char creation. The higher your Willpower and Perception to start with, the quicker you will learn piloting and shooting skills, but at the cost of slower technical skills (which you still need).

Other than attributes, the character creation process just determines what skills you get free at the start, but this has no effect at all on what you can learn later, it's set up so that it looks like you are choosing "background" and "profession" type options, but these are just a way of grouping preset starting packages of related skills (industrial type starting skills, military type starting skills etc), once your character hits space all that becomes irrelevant, you can learn the skills to do/fly/shoot anything.

Within each race, the closest analog to WoW style classes is determined by what ship you are flying at that moment and what equipment you've loaded it out with, so for instance, you can pick a small, fast ship, equip it with nerfing technologies (webifiers, vampires, target jammers etc) and short range, high damage weapons, and suddenly you're a rogue :p .

The eve forums have whole sections devoted to example ship loadouts for different purposes, and in general, what skills you need to be learning are determined by those loadouts.
 
I didn't mean to say character, sorry, I know your ship determines everything.

I read one guy describing some gallente frigate (cannot remember which one). He said it was so fast that most ships could not hit it. That it could take out basically any frigate, cruiser, or destroyer, and he said possibly battlecruiser. He may have been talking out his butt, but that is what I am interested in.

That ship probably could not do much damage at the time, just so fast and defensive he could not be killed. And probably not that useful in mass pvp, because he probably had it stripped of most support modules.
 
I didn't mean to say character, sorry, I know your ship determines everything.

I read one guy describing some gallente frigate (cannot remember which one). He said it was so fast that most ships could not hit it. That it could take out basically any frigate, cruiser, or destroyer, and he said possibly battlecruiser. He may have been talking out his butt, but that is what I am interested in.

That ship probably could not do much damage at the time, just so fast and defensive he could not be killed. And probably not that useful in mass pvp, because he probably had it stripped of most support modules.

It pretty much depends on your skills. As you skill up you are able to use higher level fittings such as weapons, jammers, armor, etc, etc. Also he was mostly likely in a Tech 2 frigate, which is considerably more expensive and requires more skills to use.

You won't be able to do anything like this in your first few months, but depending on what you train first you could have the ability pretty soon.

Basically you can do whatever you want in Eve. Skills will limit you, but they are set up so you will be able to do the same things 4 year old characters are doing now within just a few months, but you will not have the versatility that they do. Read up on the forums in the beginner section, lots of new guys asking similar questions. Also there are a few guides that will explain to you the basics. Also I would highly recommend just starting the trial and follow the tutorial and figure it out yourself.
 
I was going to post some stuff on the EVE forums. I made a trial account. Does it not let you post with only a trial account now? I seem to recall being about to post the first time I tried a trial years ago.

I see I am logged in. I can change settings (default char, sig, etc), but there is no new topic button, nor can I reply inside of other people's post.
 
I didn't mean to say character, sorry, I know your ship determines everything.

I read one guy describing some gallente frigate (cannot remember which one). He said it was so fast that most ships could not hit it. That it could take out basically any frigate, cruiser, or destroyer, and he said possibly battlecruiser. He may have been talking out his butt, but that is what I am interested in.

That ship probably could not do much damage at the time, just so fast and defensive he could not be killed. And probably not that useful in mass pvp, because he probably had it stripped of most support modules.

Yeah, he's basically describing "Interceptor" class ships which are Tech2 frigates, they are extremely fast and maneuverable, their strength is that they have have a small signature radius, so they are hard/slow to target, and they move so quick that most of the weapons on bigger ships can't track quickly enough to actually hit them, they also get a bonus to turret tracking speed, so that they can hit stuff while moving that fast.

They are kind of niche though, their low damage usually means it's takes a few of them to be dangerous to bigger ships, and smaller ships have faster tracking weapons so can do more damage to them.

I personally love buzzing around in a "Claw" though :p.

I think Interceptors are also the easiest T2 ships to get, in terms of cost and skill requirements, and for sure they will pwn most t1 frigates and noobs in bigger sub-BS class ships if you boost you skills to be able to fit T2 weapons and gear.
 
Yeah, he's basically describing "Interceptor" class ships which are Tech2 frigates, they are extremely fast and maneuverable, their strength is that they have have a small signature radius, so they are hard/slow to target, and they move so quick that most of the weapons on bigger ships can't track quickly enough to actually hit them, they also get a bonus to turret tracking speed, so that they can hit stuff while moving that fast.

They are kind of niche though, their low damage usually means it's takes a few of them to be dangerous to bigger ships, and smaller ships have faster tracking weapons so can do more damage to them.

I personally love buzzing around in a "Claw" though :p.

I think Interceptors are also the easiest T2 ships to get, in terms of cost and skill requirements, and for sure they will pwn most t1 frigates and noobs in bigger sub-BS class ships if you boost you skills to be able to fit T2 weapons and gear.

Thanks for this information. I found that post again and the ship he was talking about was the "Incursus".

I am trying to find the ship that interests me the most so I can decide what race to make and what path to follow.
 
Thanks for this information. I found that post again and the ship he was talking about was the "Incursus".

I am trying to find the ship that interests me the most so I can decide what race to make and what path to follow.

Yeah, any Interceptor will pretty much stomp an Incursus before it gets a shot off, I assumed he was talking about non-newbie ships, you can have an Incursus about an hour after you roll and you will get torn to pieces by a player in a destroyer (this class exists to kill frigates) or cruiser unless they forgot to put guns on it or you're not alone :p.

It'll handle L1 and easy L2 missions well though.

Like I said before, the races are pretty balanced, and the ships of each class and level are pretty well matched, an incursus is not really going to be better in a fight than say a Rifter (minmatar L3 frigate), Merlin (Caldari L3 frigate) or Punisher (Amarr L3 frigate) if you've loaded them out to fit their bonuses and have skilled up for those load outs.

The two basic paths in Eve are: Bigger, or More Specialized (over time of course both are doable). That is, you can race to get into a battleship as quick as possible, or branch off and learn how to fly specialist ships, like interceptors, covert ops, assault ships etc, either way, you'll view T1 frigates as disposable fun ships before long.

If you are looking for a ship to aim for/work towards and gear your skills to max out the effectiveness of, I would be looking at Battleship level or T2 Cruiser level ships (like Heavy Assault Cruisers), that's where most of the "meat" of the direct combat side of the game is unless you want to get seriously into group support roles in big fleets or become a master miner.
 
Yes, I know there is a huge post about EVE, and I have a basic understanding of the game (tried the trial maybe two years ago), but have a few specific questions I think are suited for a separate post:

1) Since the game has been out forever, should I worry about it dieing anytime soon? I want honest opinions here please. I know it can be hard to let go of games that are dieing (I was big into DAOC).

2) Since the game has been out forever, would I even be able to become "viable" at the game with some others having 1-5 years worth of training under their belt?

3) Since the game has been out forever, there are a ton of expansions, are these "pay" expansions, or free with the game (as in, I do the two week trial, then pay $20, then $15/mon, and this is all I need to pay)?

4) Gameplay (PvP): I know there is large scale pvp, but in all MMOs I have played I have been very into maximizing my own character. I love "dueling". I do like large scale pvp, but prefer 1v1, or even 2v2. Is there a path I could follow for this, or a guide out that talks about this type of play style?

5) Gameplay (PvE): I really like large scale pve encounters (not every night, such as in WoW), I like them to be epic and not something you do all the time. Is this availible in the game?

6) Gameplay (PvE): I do not mind "grinding" in limited quantities. Is there a reason to spend lots of time soloing mobs out in the galaxy.

7) Is it true they are going to implement characters being able to get out of their ship?

8) When I did the trial two or three years ago, did it already have all of the expansions up to that in it? As in, will I notice the game significantly different it I started a new trial today.

1) Eve is nowhere near dying. More people join everyday. Since Eve is always changing and there really is no endgame where you have done everything, people simply keep on fighting. The average account lifetime is 7 months, but I have now been playing for around 10. Am on a short sabatical to finish school stuff.

2) Yes, your are viable. As someone else said, you can begin by becoming a tackler. Basically you keep the enemy from escaping while your buddies beat the living daylights out of them. Please note that tacklers are often primaried, and therefore have a short life expectancy. But rest assured, you are important.

You can also specialize in one ship or task. Since it is possible to max out the skills in one ship, you can focus on training that one ship. Once you max those skills out, you are just as effective with that ship as any veteran. Barring experience (from hundreds of fights and stupid mistakes) and implants (from simply having more cash), of course.

3) When you start, you pay $20. This is $5 for the game plus $15 for the first month. You download the client, which includes all the expansions. Then it's $15 for every months thereafter. There are two different clients: bad graphics and good graphics. Gameplay is the same on both. Also, buying subscription in bulk will save you a bit of cash.

4) Yes, there is small gang PvP. If you can find it. Problem with this is that most players who engage in this form of PvP are vets who will rape your ship for the first few months, until you specialize in a combat ship and learn how to fight back effectively. You_will_die. Everyone does. It's what you learn from your death that matters. I suggest finding a good corp and learning from others. If you insist on going it alone though, go to the region called Syndicate, 0.0 NPC space. Bring lots of cheap frigates. Go find someone to attack. Watch your ship die. Repeat. When you win, switch to cruisers. Repeat.

PvP is hours of boredom. Occasionally you'll have several seconds of terror, with your heart pounds and adrenaline flowing. One of two things can happen from here. You could win, and revel in the fact that someone, somewhere, is screaming incoherently at their computer screen. Or you could lose, and see the hanger with your pod load. You'll cry, become emo, and maybe cut yourself. Then you'll get another ship and do it again. Oh by the way, this game is addicting.

Don't let my pessism discourage you. PvP is awesome. It takes time to learn, but it's worth it for any player. Again, join a corp and learn from some vets.

5) Yes, some missions can be pretty fun and dangerous. They do get repetitive after a while, though. Most missions can be done alone if you have your ship set up properly. You should have this ship size per level - 1 - frigs and destroyers, 2 - cruisers, 3 - battlecruisers, 4 - battleships.

There are also deadspace complexes that can be found later in the game. Some of these will be easy, some will omgwtfpwn!11! even the best battleships. These must be run with other friends, but the rewards are worth it.

6) When your ship is destroyed, you must replace it. You also need money for skills and other stuff. Therefore, you will spend a lot of time ratting or running missions. Ratting in 0.0 can be quite profitable, with a bit of practice. How much you do depends on how you play. Once you get some cash, you can also play the markets, but I have no experience in this. Mining is an option, and buying and selling GTCs is an option, if you have RL cash. I don't condone GTCs, but they work if you don't have much time for Eve.

7) Yes, they are putting in ambulation. From what I have heard, this will be mostly for social purposes, and it will not be out until 2009.

8) Yes you had all the expansions. You may or may not notice a difference. I would guess not since you only played for two weeks.



Eve is incredibly fun. Few extra tips:
-Do the tutorial. Sure it's long. Sure it's boring. But it will teach you a few basics that you must know. People will refuse to help you if you skip it.
-Join a corp. Soloing Eve is somewhat possible, but you cannot do everything by yourself. And it is as boring as hell. I would quit after a week if I did not have my corp mates to talk to.
-Find what you enjoy to do. It is a sandbox. They literally give you 800k SP, a noobship with a civilian miner and gun, 1 trit, and a damage control to start with. It's tough to figure out what to do, but stick with it and talk to your corp.
-Stay in the game! Many people quit because the learning curve is nearly straight up, but just read and ask questions. Many people will ignore you or lie to you, but many will help out the newbs.
-You WILL die. You WILL lose nearly everything. Just insure your ships and fly what you can afford to lose. Consider your ship lost as soon as you undock. If you happen to redock safely, then congratulations. If you lose it, work hard and buy another.

Most of all, have fun!
 
I was wondering if any of you guys could post a recent screenshot or 2 using the new graphics and UI? I haven't played in a couple of years and the main eve site doesn't have any shots with the UI in it. Almost tempted to reactivate my account. :D
 
I found a post ranking the races (clearly their ships) at solo pvp. Wondering if anyone else can verify this is true:


http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=734802 :
---------------------------------------------------
Best = probably Gallente for versatility: they can solo in Cruisers, HASes, BCs and BSs. Even Command Ships.They can tank, gang and nano - perhaps not all at the same time, still...

2nd best = Minmatar. It's a nano-world out now, so the fastest ships generally get a slight advantage to start with. But that versatility goes for their HAS/Recon class, and maybe command ships.

3rd = Amarr? The Curse can do it against a number of targets and the Sacrilege is pretty versatile. Perhaps the 2 best ships to solo in for Amarr. The Arbitrator is ok vs. cruisers and smaller ships but it's not impressive. The same goes for the Pilgrim which is very target limited due to it's ewar limitations and low DPS (adequate for a recon, meh for solo).

4th = Caldari? They have decent gang and tank, tho those tackling gear and tank compete for those precious med slots...the crow is the best solo frig/ceptor :p

NOTES: as soon as you attack sth, he will call out for help. And when a 2+ men gang (that can reach 2digit numbers in some cases)that knows your ship type scrambles to get you, you are in trouble, as very few ships can survive without gangmates, and that's for a short time. That's why minmatar and nano-fags are versatile: they can run away easier!
---------------------------------------------------

Edit: I cannot find straight answers on there:

1) What specialization would be best for solo pvp? Missles, Lasers, Drones?

2) How good are recon ships at solo pvp with their stealth capabilities?

These are in addition to my "best race for ships" question above.
 
I found a post ranking the races (clearly their ships) at solo pvp. Wondering if anyone else can verify this is true:


http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=734802 :
---------------------------------------------------
Best = probably Gallente for versatility: they can solo in Cruisers, HASes, BCs and BSs. Even Command Ships.They can tank, gang and nano - perhaps not all at the same time, still...

2nd best = Minmatar. It's a nano-world out now, so the fastest ships generally get a slight advantage to start with. But that versatility goes for their HAS/Recon class, and maybe command ships.

3rd = Amarr? The Curse can do it against a number of targets and the Sacrilege is pretty versatile. Perhaps the 2 best ships to solo in for Amarr. The Arbitrator is ok vs. cruisers and smaller ships but it's not impressive. The same goes for the Pilgrim which is very target limited due to it's ewar limitations and low DPS (adequate for a recon, meh for solo).

4th = Caldari? They have decent gang and tank, tho those tackling gear and tank compete for those precious med slots...the crow is the best solo frig/ceptor :p

NOTES: as soon as you attack sth, he will call out for help. And when a 2+ men gang (that can reach 2digit numbers in some cases)that knows your ship type scrambles to get you, you are in trouble, as very few ships can survive without gangmates, and that's for a short time. That's why minmatar and nano-fags are versatile: they can run away easier!
---------------------------------------------------

Edit: I cannot find straight answers on there:

1) What specialization would be best for solo pvp? Missles, Lasers, Drones?

2) How good are recon ships at solo pvp with their stealth capabilities?

These are in addition to my "best race for ships" question above.



The bottom line is there is NOT any clearcut best race or ship for solo pvp in EVE. Anyone can be successful in any type of ship. Minmatar may be the easiest simply because of their speed.

Recon ships can be very effective against smaller ships such as Frigates and Destroyers, but often your modules/gear consists of electronic gear instead of pure firepower so they have there limits on what they can kill solo. Recon's are very valuable to a gang of ships as they can really make life difficult for the enemy if you sneak up on them and have the rest of your gang warp to your location.
 
If you do play the game. Ask people in local chat about Eve University. Its exactly that a school created by players for new players. They help out people new to the game with classes/training ops/gear/ships/skillbooks etc... They help greatly with the near verticle learning curve and people in local chat should be able to help you enough to put you in contact with one of their recruiting officers.
 
Eve university is currently at war and is not accepting applications. But you can still get lots of great info on there recruitment. If your planning on playing you start your account now. you are missing out on training points while you wait.
 
I highly recommend joining EVE Uni as soon as possible (that is, after their war). They have awesome training classes where you learn to do everything in Eve, provide all sorts of free skillbooks, ships, modules, etc. Lots of interaction and just generally a good time.

After you finish and know all about EVE and are ready for 0.0 life, stop by the Hard-Recruiting Channel or send me an evemail (MorbidPenguin) and we'll talk about getting you into [H]ard Corp! :D
 
I made a character (Minmatar). I am currently doing the learning skills.

I am trying to find a Minmatar pvp skill progression "guide". Mainly because I hear they are extra skill intensive to be good, but once they have all those skills they are great in solo and group pvp.

Also, what kind of weapons should I focus on? There are SO MANY different types.

I read about other races getting bonuses to weapon types, but the only thing I hear about Minmatar is they are very fast. Also, should I worry about drones, or is that really only used by Gallente since that is their specialty?
 
Minmatar use Projectile Weapons, so for Gunnery Skills you'll want:

Gunnery
Small Projectile Weapons (Then Medium, then large)
Small Autocannon/Small Artillery Specialization (and then medium and then large)

and the gunnery support skills:
Rapid Firing
Trajectory Analysis
Controlled Bursts
and all the others - there are about 6 gunnery support skills and I can't remember them all off the top of my head.

The absolute best thing you could do is join a corp of KNOWLEDGEABLE people - they will help you get setup with programs to make EVE life easier, skill training, and give you some good loadouts for your ships.
 
Thanks for the reply. Good info.

So I guess I do not need to worry about drones then? Or is that something that every race uses?

Edit: I know every race can use them, I am just wondering if pretty much only one race ever uses them because nobody else has good drone bay storage.
 
Thanks for the reply. Good info.

So I guess I do not need to worry about drones then? Or is that something that every race uses?

Edit: I know every race can use them, I am just wondering if pretty much only one race ever uses them because nobody else has good drone bay storage.


As Minmatar you are a hybrid race that uses a little bit of every races specialty. This is why it takes us longer to level up our skills. One of those specialties is drones. I wouldn't worry about drones until your ready for a cruiser and even then you should only get a minimal amount of skills for them. As you get ready to move to a battlecrusier you'll want to get some more drone skills as they can support 3-5 drones based on what size drones you use. But you have a few months before you'll need to concern yourself with that.
 
Minmatar use Projectile Weapons, so for Gunnery Skills you'll want:

and the gunnery support skills:
Controlled Bursts

Controlled Bursts don't affect projectile weapons (they're capless) but all the other gunnery support skills are relevant.
 
Wars last for 1 week, except for special situations.

1: They extend the wardec (lasts another week and so on, as long as they keep paying.

2: They voluntarily end the war early. You'll get a corp/alliance mail that says the war is coming to and end and there is only 24 hours left.
 
I would like to join them. How long do these wars usually last?

The current war has been going for 5 weeks and it could very well end soon. Keep an eye on the EVE Uni website and join the "EVE University" channel in the game and you'll be able to join up when recruitment's open again. Unfortunately, there have been lots of wars lately, and so there's a chance one will end as another begins.
 
minmatar use projectiles. artillery and auto cannons. its unwise to mix guns with different race ships because you lose your weapons bonus. others may disagree. also minmatar shield tank and armor tank. amarr you armor tank gallente armor tank and caldari shield tank.general rule is if ship has more low slots then mediums then it armor tanks. i currently have one of each race. so far im liking minmatar and gallente. amarr need a bit of work still. caldari have the best ecm ship in game so im crossing training for that. being minmatar i can cross train into caldari easily. gallente is pretty much the drone race so if drones is your thing thats a good race to go for.
 
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