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Question witha Physx card.

tylerdustin2008

[H]ard|Gawd
Joined
May 6, 2006
Messages
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And friend of mine are having an argument, lets see if you all can help.

If you are running dual 8800's or dual 2900's, would a Physx card help at all?

The current physx's cards, not the upcoming ones.

Thanks.

Tyler
 
That's kind of like asking 'if you had a class of Coke or class of Pepsi, would a Ferrari help at all'?

They are different things for different purposes. A PhysX card's primary purpose is to enable certain effects that you otherwise can't do. GRAW 2's "Ageia Island" level is a good example of this. If you have a PhysX card, you can play it. If you don't, you can't. Period, end of story. Whether you have a GeForce 8800 Ultra or a Radeon X300 SE, it doesn't matter in relation to the PhysX card.
 
For what I have read, even if it is a game that it does not support. You can still get an FPS boost, and smoother game play.
 
If the game does not utilize the PhysX card specifically, you will see no benefit at all, it will be a lump of silicon in your computer sitting idle.
 
There are 2 condition the game must complay to.
1 The game must use the PhysX SDK wich can support PPU no other does.
2 The dev must enable support for the PPU because it's a optinal feature of the SDK.

Nr 2 Will mostly be done if Dev gonna implement some extra Physics where it's ment to be for.

Wich grin did with ageia island. And Artificial studios with Cellfactor revolution.
 
Go to the NVIDIA site and find the 8800 spec page. Find this information and much more:

Code:
NVIDIA Quantum Effects™ Technology 
Advanced shader processors architected for physics computation 
Simulate and render physics effects on the graphics processor

Why do you think that the versatile shader technology of the 8800 series can't be programmed to do physics work? Yes, the game developers must support it. But I'd bet there'd be greater support for a video card physics engine over a single purpose physics engine.

Just my opinion.
 
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