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Question about FPS

Anthony903

Weaksauce
Joined
Jan 9, 2006
Messages
80
I'm a BF42 vet, so over the years I've tinkered with my settings some.. I have my FPS unlocked, so it can usually hit anywhere from 280-550 at any given point. The variance is HUGE, but it's pretty smooth.. I'm wondering though if the variance in my FPS could mess up my shot accuracy, especially in those up close battles...

Would be be better off locking my FPS at a lower rate (say 250-300?) and having less variance? Would this improve my shot accuracy?
 
Setting it manually vs. fluctuating will provide you a more stable environement in which to shoot...this however won't increase your accuracy since the lag created from FPS jumping around would not be noticeable to you above a certain point anyways.
 
We can only see like 60 fps but I still notice an accuracy difference past 100. Anything over 100 keeps me at ease.
 
If you are requiring high framerates for accuracy then essentially it is time for a better mouse since increased FPS acts similar to a higher DPI mouse...I think it is safe to assume that less FPS with higher DPI mouse would yield better results than high FPS and lower DPI mouse...it would be interesting to see a comparison.
 

Fluid animation is considered 30 FPS..your brain may be trained to notice flicker at slightly higher FPS but overall...say at 160 FPS the human brain doesn't register that many FPS it would likely only see 1/3 of that max. You may notice that movement seems smoother with the extra FPS and that is the only thing you will notice. Increasing the output of the RAMDAC on the videocard to max out the monitor refresh rate will yield the best FPS and then enable V-Sync to lock it down. Also match video card output frequency to monitor frequency (ex. if monitor supports 100hz @ 1600x1200 then set monitor to max DETECTED hz and match videocard to output the same in it's settings)

Faster is better but fluctuating speed is worse than a slightly slower stable speed.
 
Fluid animation is considered 30 FPS..your brain may be trained to notice flicker at slightly higher FPS but overall...say at 160 FPS the human brain doesn't register that many FPS it would likely only see 1/3 of that max. You may notice that movement seems smoother with the extra FPS and that is the only thing you will notice. Increasing the output of the RAMDAC on the videocard to max out the monitor refresh rate will yield the best FPS and then enable V-Sync to lock it down. Also match video card output frequency to monitor frequency (ex. if monitor supports 100hz @ 1600x1200 then set monitor to max DETECTED hz and match videocard to output the same in it's settings)

Faster is better but fluctuating speed is worse than a slightly slower stable speed.

QFT

If you are going to post "wrong..." back it up.
 
Fluid animation is considered 30 FPS..

Highly subjective, so no.

You may notice that movement seems smoother with the extra FPS and that is the only thing you will notice.

No shit? I thought that with higher FPS also comes a more keen sense of smell and more acute hearing.


QFT

If you are going to post "wrong..." back it up.

no one should have to explain why you are wrong. its been explained countless times.
 
Highly subjective, so no.



No shit? I thought that with higher FPS also comes a more keen sense of smell and more acute hearing.




no one should have to explain why you are wrong. its been explained countless times.

Cool theory. But still no fact.
 
Oh well, it all comes down to your monitors refresh rate. Your not going to see any FPS over your monitors refresh rate.
 
even though i could care less if a link i gave is broken, or if someone thinks im 'pwned' on the internet, the link in fact does work. now if aol or whatever the hell you use doesn't let you see it, thats no concern of mine. the fact is, you were wrong. you even QFT'ed the guy admitting you were wrong, so live with it and try not to cry about it too much.
 
Guys at the end of the day if as long as your frames are at or around 60 FPS you are playing smooth that simple. You are not going to be able to tell the difference between 60 FPS and 90 FPS I don't care what you say or link too. Anything below 60 then yes I would admit you can start to see "slow downs" in a game. Below 30 and you notice it big time.

I laugh at the review sites that try to make sense out of a card getting 180 FPS and the other getting 140 FPS then saying the card at 180 KILLS the card at 140 lol...
 
You are not going to be able to tell the difference between 60 FPS and 90 FPS I don't care what you say or link too.

I love these people who you can't even have a logical discussion with because they say bullshit like this. "Hey man, the world is flat, and I don't care what you say about the world being round or what science you use to back it up, you're a heretic if you don't think the world is flat".

Is 60 fps smooth? Yes.

Can people tell the difference between 60 fps and 90 fps? Yes.

Oh yeah, and here's a scientific link to back me up, but if you'd rather remain ignorant that's fine by me:

http://amo.net/NT/02-21-01FPS.html
 
You can definitely see more than 60 fps. It's a slideshow. Real life is a smooth transition. That's why motion blurring makes things look more realistic since it blends out the sudden transition, that's why movies look smooth at a lower framerate than you see in some games. It's real-world lighting so it's natural motion blur.

As for gaming, just make sure the fps is high enough so that you can successfully track fast-moving /relevant/ game objects. And make sure that it's stable so a sudden fluctuation doesn't throw you off.

There are diminishing returns to frame rates. If it looks smooth, it is smooth. All you need to do is be able to visually track a target, hitting that target is up to the player, not the hardware.
 
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