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PS3's tilt controller.. thoughts?

RancidWAnnaRIot

EspantaPajaros
Joined
Feb 19, 2004
Messages
11,033
So,

Am i the only person that thinks that the tilt feature on the PS3 controller will not be used?? I got the feel very very very few games will actually use it..
what do you guys think???
 
I think that if any feature of any gaming hardware ever deserves to be called a gimmick, this is it.
 
I'm predicting zero use. I have a Wingman gamepad that has a gyroscopic sensor and it's in no way useable; it's either too sensitive or stops responding during certain angles. I don't know how precise or how adjustible the PS3's sensors will be, but I think it'll be difficult to play any game that's not specifically designed around it.
 
Gimmick, just like the sidewinder gamepad was back in the day. Even knowing it's going to be available on all PS3s it's still not going to get much use. I'd have rather had rumble (assuming that's why they took it out, and not cos of the lawsuit).
 
heatsinker said:
I'm predicting zero use. I have a Wingman gamepad that has a gyroscopic sensor and it's in no way useable; it's either too sensitive or stops responding during certain angles. I don't know how precise or how adjustible the PS3's sensors will be, but I think it'll be difficult to play any game that's not specifically designed around it.
That's actually exactly what I heard in the hands-on reports (Joystick, I forgot where else).
 
Im sure some games will use it....maybe not the same % as the rumble, but enough
I never really used the rumble either though
 
When I finally went all out and got 4 wave birds for my cube I definitely missed the rumble at first and still.. I didn’t think I would but I did.. Kinda weird like that. :(

On the PS2 playing Gt3 the rumble really adds to the experiance, get so into driving i dont even notice the vibrations untill there gone.
 
Yeah, it would be so hard to incorporate it into a game that forces you to press all the buttons on the controller AND tilt it in a certain direction. If I'm playing racing or flying games, I automatically tilt the controller in weird directions around turns and such, so it seems that the tilt feature would just get in the way.

Anyway, summary, gimmick. I have this feeling that it won't even be in the final version of the controller.
 
I bet some off-beat Japanese game will use it with decent success at some point. A game like Katamari could be fun with tilting. But for every traditional video game genre, it will just be frustrating/cumbersome/not neccessary/not fun.
 
phoderpants said:
Anyway, summary, gimmick. I have this feeling that it won't even be in the final version of the controller.

Oh it will probably be in the final version of the controller and I'm willing to bet if it is, it will sell sony a bunch of consoles. Well at least initially until people figure out if it is really a gimmick or not. My vote goes toward it being a gimmick.
 
I think, like many others do, that it's just Sony's crappy shot at Nintendo. Maybe they are trying to confuse consumers into thinking the PS3 can "do what the Wii can...just with better graphics and Blu-Ray!"

It's a nice extra feature, though, and may come in useful for some fairly innovative stuff.
 
lesman said:
I think, like many others do, that it's just Sony's crappy shot at Nintendo. Maybe they are trying to confuse consumers into thinking the PS3 can "do what the Wii can...just with better graphics and Blu-Ray!"


at first i didn't think that... but i guess i agree with you.. it just seems like they're trying to confuse people when it comes to comparing the wii and the PS3
 
It's a pure gimmick. Heck, the developers of Warhawk revealed they only received a PS3 controller with gyroscopic function a few days before E3. That screams of last minute rip-off right there.
 
I don't think I'd use it.

But I also don't like the Wii controller either (though that might change upon first hand experience since I feel it would be the best FPS controller for consoles ever....if only Nintendo would get more "grown up" FPS' into their mix).

I'm a neanderthal. I want conventional, non moving control pads. :p
 
almost as gimmicky as eye-toy. fun for games developed FOR it, but not for all games in general.


i guess you could juke left or something in Madden, but really, its implementation will be few and far in between.
 
It could be made to great use in many games. Imagine puzzle games like wario ware and super monkey ball.

Using it to look around in the in car dash view in a racing game.

Use it in a flying game as control or even as camera control in a flight sim/ jet fighter.

In basketball games you could use it to control your players body movement in the air to do a fadeaway or a leaning shot away from a defender. Same thing in football games leaning and bending the body to catch a pass or move around defenders. I

n fight night you could use it for bobbing and dodging with your upper body and head.

For games like splinter cell you could use it for leaning your body around corners.

Would be really cool if a pilot wings like game was ever made, you could use it to control your hanglider and you could use it to control your body on a sky dive etc.
 
this will also allow you to have more control in fighting games like Tekken. Think instead of having a low punch and a high punch you can have a low left punch and a low right punch. Also just pull the controler to the right and your player will dive to the right. For games like splinter cell or any fps though it should be easy to turn off and on only being allowed for when you want to peak but not stick your head right out the side but just enough for your eye to see. It might be a copied feature but it's far from useless.
 
heatsinker said:
I'm predicting zero use. I have a Wingman gamepad that has a gyroscopic sensor and it's in no way useable; it's either too sensitive or stops responding during certain angles. I don't know how precise or how adjustible the PS3's sensors will be, but I think it'll be difficult to play any game that's not specifically designed around it.

I predict this is a secret plan to have 85% of users to throw their controllers in frustration, thereby having to buy a new one to replace it, resulting in $49.99 of pure profit. Genious, Mr. Hirai, pure genious.

:p
 
Baredor said:
I predict this is a secret plan to have 85% of users to throw their controllers in frustration, thereby having to buy a new one to replace it, resulting in $49.99 of pure profit. Genious, Mr. Hirai, pure genious.

:p
im waiting for the sad sad day i fire a wiimote across the room.
 
I wouldnt say its a gimmick yet. How many people called the DS a gimmick when first revealed? How many people called the Wii remote a gimmick when it was first revealed?

I can think of a lot of ways to use this controller in games. You could controll the spin on your ball in golf games. Lean around corners in FPS games. Im sure a ton of platformers will incorporate it in some way in their mini games.

Im just a little concered about the lack of rumble. I want rumble and gyroscopes but sony says you cant have both. Immersion says otherwise. Sony needs to get off their high horse with the lawsuit crap and just get rumble back.
 
Luke_Skywalker said:
It could be made to great use in many games. Imagine puzzle games like wario ware and super monkey ball.

Using it to look around in the in car dash view in a racing game.

Use it in a flying game as control or even as camera control in a flight sim/ jet fighter.

In basketball games you could use it to control your players body movement in the air to do a fadeaway or a leaning shot away from a defender. Same thing in football games leaning and bending the body to catch a pass or move around defenders. I

n fight night you could use it for bobbing and dodging with your upper body and head.

For games like splinter cell you could use it for leaning your body around corners.

Would be really cool if a pilot wings like game was ever made, you could use it to control your hanglider and you could use it to control your body on a sky dive etc.

Do me a favour - grab a sidewinder with the gyro in it on Ebay, and try using it in.. well... anything. At least this has the advantage of being a standard, though one that will rarely ever see use.

I want rumble and gyroscopes but sony says you cant have both. Immersion says otherwise.

So does Nintendo. Their controller has gyros/accelerometers AND rumble - that's what R&D does, obviously. Something that Sony didn't do, thanks to its last-minute implementation (hence the controller being finished a week before E3).
 
steviep said:
Do me a favour - grab a sidewinder with the gyro in it on Ebay, and try using it in.. well... anything. At least this has the advantage of being a standard, though one that will rarely ever see use.

Um we aren't talking about pc controllers they have nothing to do with consoles since they are rarely ever used at all and never really utilized at all by developers so to compare some old pc controller to a console controller is pointless. Instead of telling me to use a gyro controller you could have told me to use a use a regular controller in a pc game an see how useless it is in most any game.
 
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