erek
[H]F Junkie
- Joined
- Dec 19, 2005
- Messages
- 10,900
Pretty strong opinion post? Cell processor seemed extraordinarily difficult to optimize for.
"The Cell processor was (and apparently still is) a potent workhorse that could push some serious performance, but tapping its power was a convoluted, complex, and often frustrating, time-consuming process. Developers had to specifically optimize their games for the PS3 to squeeze out the Cell CPU's full potential, which few games actually did. "The PlayStation 3 had such a bucketload of power," van der Leeuw continued. "Making use of it and really getting performance out of the PS3 was hard, because you had all the SPUs and the power was not easy to unlock. You had to write a lot of special-case code. Once we were done and we got all the physics stuff and the ragdolls and there was so much stuff we did, it was good, but everything took a long time. And you need quite a skilled team to do it.""
Read more: https://www.tweaktown.com/news/6916...ll-cpu-far-stronger-new-intel-cpus/index.html
"The Cell processor was (and apparently still is) a potent workhorse that could push some serious performance, but tapping its power was a convoluted, complex, and often frustrating, time-consuming process. Developers had to specifically optimize their games for the PS3 to squeeze out the Cell CPU's full potential, which few games actually did. "The PlayStation 3 had such a bucketload of power," van der Leeuw continued. "Making use of it and really getting performance out of the PS3 was hard, because you had all the SPUs and the power was not easy to unlock. You had to write a lot of special-case code. Once we were done and we got all the physics stuff and the ragdolls and there was so much stuff we did, it was good, but everything took a long time. And you need quite a skilled team to do it.""
Read more: https://www.tweaktown.com/news/6916...ll-cpu-far-stronger-new-intel-cpus/index.html