PS3 Private chat missing?

Movieesa

Gawd
Joined
Jun 23, 2003
Messages
673
I really like Xbox and their setup with private and party chat. I can even chat with a friend and just him or her through a game I play alone. The PS offers nothing. It offers chat but once you start a game it goes away. Am I missing something? It seems like an easy feature to add.
 
Such a feature doesn't exist on the PS3 right now, as far as I know. I can't remember the date, but it wasn't too long ago they had finally added in-game text chat in a PS3 update. When it comes to this sort of thing the PSN is lagging behind Xbox Live.
 
Yeah, that's one of those little details that really annoys me about the PS3. I love the 360's "party" system they added. For my friends that own the other systems, we just login to the 360 as a party while playing games on the PS3 or Wii.
 
Create a Chat Room for you and your friend.
Bam.

Note that there's no voice chat, though. :( Just text but hey, you didn't specify! lol

I'm sure voice chat is a feature to come in time.
 
I don't know why they haven't implemented this over the years.

It's really not that hard. I seriously am wondering what the firmware teams are doing in Japan at Sony HQ.
 
I don't know why they haven't implemented this over the years.

It's really not that hard. I seriously am wondering what the firmware teams are doing in Japan at Sony HQ.

I'm wondering the same about in-game music from your own collection. I love how sony says they leave it up to the game developer to put it in or not... No Sony, you dumbasses... can't you give the consumers what they want for a change instead of always doing everything but? I remember gaming on my laptop years and years ago while having my own music playing in Windows Media Player minimized. Didn't even the original Xbox implement this to some extent? And the 360 released a year before the PS3 and already had it. Why couldn't Sony do it? Because Microsoft did it first? I love my 360 and my PS3... but in-game music has personally been my biggest pet-peeve about my PS3. The PS3 being as powerful as it's reported to be, should have absolutely no problem playing some music while you play. There honestly is no excuse why it's not hardware specific but left to the game designer to implement in-game music. That's some dumb shit.
 
Didn't even the original Xbox implement this to some extent? And the 360 released a year before the PS3 and already had it.

Yeah, the original Xbox had it, but I think it was all up to the developer. I'm not sure just how many games allowed it, but a few of mine did. Forza Motorsport and Amped: Freestyle Snowboarding being two of them, that I can think of off the top of my head.
 
It was confirmed as coming not long back....along with moving the controller battery indicator:

http://www.joystiq.com/2009/07/08/xmb-battery-meter-glitch-definitely-being-corrected/

I love my 360 and my PS3... but in-game music has personally been my biggest pet-peeve about my PS3. The PS3 being as powerful as it's reported to be, should have absolutely no problem playing some music while you play. There honestly is no excuse why it's not hardware specific but left to the game designer to implement in-game music. That's some dumb shit.

I don't know how true it is but I remember reading somewhere that MS had patented the whole custom music thing (I wouldn't have thought that would have been possible tbh) and the only way Sony could get around it was by leaving it to the devs discretion. Now obviously that could be a load of BS but it would explain why not so many support it. However, as there are games that do do it then it is obviously possible so there must be some reason why it wasn't blanket rolled out.

SF4 is good with some House/Trance music tho and WipEoutHD can only be played with 'The Prodigy' :D
 
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I'm wondering the same about in-game music from your own collection. I love how sony says they leave it up to the game developer to put it in or not... No Sony, you dumbasses... can't you give the consumers what they want for a change instead of always doing everything but? I remember gaming on my laptop years and years ago while having my own music playing in Windows Media Player minimized. Didn't even the original Xbox implement this to some extent? And the 360 released a year before the PS3 and already had it. Why couldn't Sony do it? Because Microsoft did it first? I love my 360 and my PS3... but in-game music has personally been my biggest pet-peeve about my PS3. The PS3 being as powerful as it's reported to be, should have absolutely no problem playing some music while you play. There honestly is no excuse why it's not hardware specific but left to the game designer to implement in-game music. That's some dumb shit.

I couldn't agree more.
 
There are people with microphones on PSN? Really? Every time I turn mine on in Warhawk, I'm greeted with _deafening silence_. Maybe I'll try out the PS3 demo of BF1943 and see if people there use them.
 
There are people with microphones on PSN? Really? Every time I turn mine on in Warhawk, I'm greeted with _deafening silence_. Maybe I'll try out the PS3 demo of BF1943 and see if people there use them.

Nice sarcasm, back when CoD4+5/Socom first came out and I played them online loads had mics. Loads appear to have them too on BF1943...it's just a shame the comms are fucked on the PS3 version as it barely works. There are a surprising amount who use headsets on Fifa too aswell. It's a pity not many talk on Warhawk as that game would excel with decent comms.

On a comparison it helps that the 360 comes with a mic, now there is an official PS headset I'd say that (or it's successor) will be bundled with the PS4. Altho I'm of the school of thought that only those that will use it constructively and for proper team based gaming will buy one....or have done in majority of the cases I've come across. Giving all and sundry a mic comes with its own set of problems.
 
The mics on the PS3 are usually horrible. The reason being is that there are so many bad Bluetooth headsets out there. Most of them are only about 2" long and are a long way from the user's mouth - which leads to them picking up every ambient noise in the room...with the biggest offender being their TV. It makes those large battles in Killzone torture because you're getting about 10 people yammering with their skippy wireless connections, followed by the echos of 5-6 televisions.

Voice chat also introduces a lot more lag on the PS3 because of the extra bandwith needed. It's why most PS3 games that need precision warn you about turning chat on.

I'd love to see some kind of alternate option to use a lower quality chat (a la the 360) that uses minimal bandwidth and only supports old school headsets.
 
The mics on the PS3 are usually horrible. The reason being is that there are so many bad Bluetooth headsets out there. Most of them are only about 2" long and are a long way from the user's mouth - which leads to them picking up every ambient noise in the room...with the biggest offender being their TV. It makes those large battles in Killzone torture because you're getting about 10 people yammering with their skippy wireless connections, followed by the echos of 5-6 televisions.

Voice chat also introduces a lot more lag on the PS3 because of the extra bandwith needed. It's why most PS3 games that need precision warn you about turning chat on.

I'd love to see some kind of alternate option to use a lower quality chat (a la the 360) that uses minimal bandwidth and only supports old school headsets.

Another good example of a "more advanced feature" that has massive hidden costs and ends up reducing utility.
 
The mics on the PS3 are usually horrible. The reason being is that there are so many bad Bluetooth headsets out there. Most of them are only about 2" long and are a long way from the user's mouth - which leads to them picking up every ambient noise in the room...with the biggest offender being their TV. It makes those large battles in Killzone torture because you're getting about 10 people yammering with their skippy wireless connections, followed by the echos of 5-6 televisions.

Voice chat also introduces a lot more lag on the PS3 because of the extra bandwith needed. It's why most PS3 games that need precision warn you about turning chat on.

I'd love to see some kind of alternate option to use a lower quality chat (a la the 360) that uses minimal bandwidth and only supports old school headsets.
i think youll find thats people with eyetoys left on where you just hear the tv sound garbage, of course voice chat means extra bandwidth, its the same on any game on any console.
 
Voice chat bandwidth on the 360 isn't even 1/3 of what it is on the PS3. Because they released one standard set, everyone's on equal footing with okay (but not stellar) quality. The wireless set being the exception because it has the same ambient issues that the PS3 does.
The eyetoy people are bad, but upon asking what people were using to create such horrid background noise in Tekken and Street Fighter, nearly everyone told me they were using cellphone bluetooth sets.
Yes, the PS3 can do pretty much telephone quality chat if both people have good sets. If you have a Jawbone or the Sony set (released 2 years too late...) - things sound great. However when playing games, you're still limited by what the other person has.

If that other player has one of those 1" sets and their TV on, music playing, or friends talking - you're going to hear a bunch of bullshit. On the 360, the wireless set does this too...but at least it's not as bad of a bandwidth hog. With most 360 players, since this mic is close to their mouth and it has a pretty good filter - noise isn't as much of a problem. I'd bet most people on here can tell when someone has that wireless set.

When playing Street Fighter 4, my friend and I ran a bandwidth test on the PS3. We did one test with us using PS3 bluetooth and another where we played the game on the PS3, but were also connected to XBL and chatting using it's service at the same time. Using the XBL at the same time (while playing online on the PS3) still used less bandwith than the PS3's native bluetooth.
Personally, I think that's pretty lame.
 
thats really wierd if true, i cant see how there would be a difference in internet bandwidth used if the headset is wired, wireless or bluetooth. it doesnt make sense unless sonys sofware tries to increase the quality of the microphone inputs, or the sound quality is better which i doubt on standard bluetooth headsets.
i use sonys official high quality mic on killzone 2 etc and i dont notice any lag on gameplay and im on mobile broadband aswell, and yes i am fucking good at online fps lol!!
 
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