ps3 or xbox 360

ps3 or xbox 360

  • ps3

    Votes: 220 49.9%
  • xbox 360

    Votes: 221 50.1%

  • Total voters
    441
  • Poll closed .
ElBarto79 said:
As far as the resolution goes keep in mind that all Sony has stated is that the PS3 will support 1080p, in fact they are not requiring game developers to develop games in HD, microsoft is requiring a minimum of 720p as we all know. Now I would imagine that at the very least most of the big name ps3 titles will be HD, but as for the rest who is to say?

Its called future proofing. Unlike some companies I need not mention, Sony looks to having a 10 year product life cycle.
 
canislupy said:
Did you read the article? Ah well, how about this one then?

http://www.daniele.ch/school/30vs60/30vs60_1.html

Well for starters this article was written in 1999, and many of the features it talks about are currently available on current generation video cards.

What I found interesting in the article was this quote.

From the article provided said:
Variations in frame rate also contribute to games looking jerky. In any game, there is an average frame rate. Rates can be as high as the refresh rate of your monitor (70+), or it can go down in the 20's to 30's. This can really affect the visual quality of the game, and in fast moving ones can actually be detrimental to your gameplaying performance. One of the great ideas that came from the now defunct Talisman project at Microsoft was the ability to lock frame rates (so the rate goes neither above or below a certain framerate). In the next series of graphics cards, we may see this go into effect.

This feature they talk about in "the next generation video cards" is called vsync. I don't know anyone who plays games without vsync, as not using vsync will lead to roller coaster frame rates and polygon tearing. A steady 30fps is more then enough to perceive frames as motion, which coincidentally is what vsync will lock the frames at if your video card cannot achieve a steady frame rate.

This brings up another question ... how are people percieveing 120fps when the refresh rate of your monitor would never be capable of displaying such frame rates ?
 
canislupy said:
Its called future proofing. Unlike some companies I need not mention, Sony looks to having a 10 year product life cycle.

They are still selling the PSone :eek:

From what I heard MS is going to stop making XboX's this year.
 
PRIME1 said:
They are still selling the PSone :eek:

From what I heard MS is going to stop making XboX's this year.

Where did you hear this? I've seen nothing of this anywhere, actually thought i read something that is more contradictory to that if anything (as far as # of titles for Xbox to be released). Also to respond to earlier comment, 10 years? Trust me, they don't want a cycle that long, as soon as someone comes out with newer hardware in 4-5 years, they've lost if they are still milking out old hardware.

This is why Nintendo keeps reinventing the Gameboy, and they just did it again this year with the Micro.
 
AARGH! said:
Where did you hear this? I've seen nothing of this anywhere, actually thought i read something that is more contradictory to that if anything (as far as # of titles for Xbox to be released). Also to respond to earlier comment, 10 years? Trust me, they don't want a cycle that long, as soon as someone comes out with newer hardware in 4-5 years, they've lost if they are still milking out old hardware.

This is why Nintendo keeps reinventing the Gameboy, and they just did it again this year with the Micro.

http://www.hardforum.com/showthread.php?t=903233
 
AARGH! said:
Also to respond to earlier comment, 10 years? Trust me, they don't want a cycle that long, as soon as someone comes out with newer hardware in 4-5 years, they've lost if they are still milking out old hardware.

Heard it from a Sony P/VP/Director... whatever he was, on G4 coverage of E3. This was in response to being asked if the PS2 1st party games were going to dry up when the PS3 came out. Basically, he said that they look to having a 10 year product cycle and will continue games development for the PS2 long after the PS3 is released (as they did with PS1).

They do come out with newer hardware... PS -> PSOne, PS2 -> miniPS2. They can also release it with updated features if they wanted to, and at a lower price. Seems to work for them... I couldn't find the newer model PS2 anywhere last Christmas.
 
bonkrowave said:
Well for starters this article was written in 1999, and many of the features it talks about are currently available on current generation video cards.

Who cares when it was written? It applies no less now than it did then. I'm still waiting on and an explanation of your argument. You still have not explained to me why it is in your opinion that I cannot see anything over 24 fps. I have provided articles explaining that the human eye CAN in fact do this, and all you can do is bring up trivialities in the articles in your attempts to dismiss them.

bonkrowave said:
This feature they talk about in "the next generation video cards" is called vsync. I don't know anyone who plays games without vsync, as not using vsync will lead to roller coaster frame rates and polygon tearing. A steady 30fps is more then enough to perceive frames as motion, which coincidentally is what vsync will lock the frames at if your video card cannot achieve a steady frame rate.

This brings up another question ... how are people percieveing 120fps when the refresh rate of your monitor would never be capable of displaying such frame rates ?

All the answers are in the article. I can't force you to read, let alone understand it.
 
canislupy said:
Its called future proofing. Unlike some companies I need not mention, Sony looks to having a 10 year product life cycle.

I'm sorry, what about Microsoft and Nintendo's superior hardware compared with the PS2 does not constitute "future-proofing"? What about XBox Live, which for all intents and purposes is the ONLY online console gaming solution? And, I'm sorry, what about the XBox's inclusion of a hard disk, allowing future downloadable content and modability, whereas the PS2 requires a bulky add-on with no apparant improvement except for better loadd times, something the XBox and Gamecube, surprisingly, don't really have a huge problem with?

Hey, I don't know about you guys, but I'm still voraciously playing my ten-year-old sixteen-bit systems. Have you guys seen that new Sonic game everyone's talking about?

No PC, and thus, no console, will EVER have a ten-year life cycle.

Well, I thought I would never see the day when Sony trumped-up its products, only to have them become marginaly succesful in the long-run (mini-disc, anyone).
 
ATI did clarify that although Microsoft isn't targetting 1080p (1920 x 1080) as a resolution for games, their GPU would be able to handle the resolution with 4X AA enabled at no performance penalty.
From Anandtech.
 
I believe it all comes down to what you need the console too do. PS3 seems to be more powerful than the Xbox360 due to the cell (1 teraflop difference is big). Xbox360's online play i think will most likely be better than PS3 (too earily to tell,maybe sony learned from the PS2 online problems) Both consoles support many formats/standards, PS3 abit ahead with foresight into the future (perhaps those 1080p plasma tvs will come down in price in a few years) Xbox360 ability to link up to microsoft's media edition is a nice touch. Hell its still way too early to properly compare these two machines till we get more closer to launch time. anyways for me the PS3 wins out =) (when a hardware-render tech demo looks nearly like a pre-rendered movie, <insert descriptive exclaimation> think we know what that extra teraflop is up too)

take care guys
~nevarius
 
Nevarius, the only thing that Sony showed that wasn't pre-rendered, was Unreal 3.
 
Theres a tech demo of Final Fantasy VII displaying the power of the hardware (read:real-time), EA Studio's Fight Night PS3 ,and the one you mentioned "Unreal Engine 3"
 
Square-enix does make some of the best, if not the best pre-rendered cut scenes. But in this instants, the tech demo of Final Fantasy VII relied on real-time rendering to show the cut-scene instead of the norm pre-rendered. Can we expect that level of detail in real time game play, probley not considering theres more to game play than that. But it does give an idea how much the PS3 can pump out in real time pretty. Hopefully in months to come we will see more of its capiblities, and get an better idea. =)

take care
~nevarius
 
hikeskool said:
That would actually be Blizzard.

QFT

The first part (intro) to WoW was amazing


But ya, who cares? Sony games always suck anyway (I can name like... 2 good games)
 
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