oROEchimaru
Supreme [H]ardness
- Joined
- Jun 1, 2004
- Messages
- 4,662
Often during the development, new reports say it is more difficult to program for the ps3 since it uses a cell ship, and 8 of them... meaning programmers have to adjust to program for multipchips and a new language (however hopefully this pushes the demand for multi-core applications)...
anyways... why not program the software to run applications on seperate cores, rather then stringing the cores together for each application?
In theory, each application could ber faster with 8 cpus working on each one... but, if each cpu has 1 program... then there is less time with queing... i am not sure how much cache they have on each chip either.
however this would only apply to o/s type software... not games. what i mean is, have one cpu working on browser, one on media, one on messanger, one on file software, then the other 4 aimed at the o/s...
if they are going to make a home pc like system in the future (which it seems this is sony's plan with the ps3)... why are they choosing to multicore simple software?
anyways... why not program the software to run applications on seperate cores, rather then stringing the cores together for each application?
In theory, each application could ber faster with 8 cpus working on each one... but, if each cpu has 1 program... then there is less time with queing... i am not sure how much cache they have on each chip either.
however this would only apply to o/s type software... not games. what i mean is, have one cpu working on browser, one on media, one on messanger, one on file software, then the other 4 aimed at the o/s...
if they are going to make a home pc like system in the future (which it seems this is sony's plan with the ps3)... why are they choosing to multicore simple software?