Alright, this is really irking me now. The setup is a Gateway FPD2185W monitor (16:10 widescreen), and a PS2/GC hooked up to it via Component cables.
The problem is...well, I'm not sure if all the settings are right. The PS2 is set to 16:9, the game (in this case, I picked one that has a 4:3/16:9 option, like Ace Combat 4, Gran Turismo 4). The monitor was set to 1:1 scaling...this results in still, a 4:3 image in the middle of the screen, everything bleh. Setting the monitor to 'Wide' video scaling (with the PS2 set to 16:9) makes 16:9 games look correct (well, I guess at least all the circles are in fact, circles...), but AFAIK, 16:9 on a 16:10 monitor should still fill the screen horizontally with bars on the top/bottom (1.78/1.85:1 or whatever it is). 4:3 games look fine @ 1:1 scaling, but are stretched at 'Wide', logically I guessed. (Like Rogue Galaxy).
Anyone with this setup/similar (using a Dell/Viewsonic/etc) chime in please? Not sure what's going on.
EDIT: Oh! SCPH-30001, V4 Fat PS2, and a vanilla GC w/ the digital A/V out in use here.
The problem is...well, I'm not sure if all the settings are right. The PS2 is set to 16:9, the game (in this case, I picked one that has a 4:3/16:9 option, like Ace Combat 4, Gran Turismo 4). The monitor was set to 1:1 scaling...this results in still, a 4:3 image in the middle of the screen, everything bleh. Setting the monitor to 'Wide' video scaling (with the PS2 set to 16:9) makes 16:9 games look correct (well, I guess at least all the circles are in fact, circles...), but AFAIK, 16:9 on a 16:10 monitor should still fill the screen horizontally with bars on the top/bottom (1.78/1.85:1 or whatever it is). 4:3 games look fine @ 1:1 scaling, but are stretched at 'Wide', logically I guessed. (Like Rogue Galaxy).
Anyone with this setup/similar (using a Dell/Viewsonic/etc) chime in please? Not sure what's going on.
EDIT: Oh! SCPH-30001, V4 Fat PS2, and a vanilla GC w/ the digital A/V out in use here.