ZenOps said:PVS 3.0 *might* speed up very complex DX9.0c games, but possibly not enough to topple ATi.
So far with the PVS 3.0 code in Farcry, the 6800ultra is still playing catchup to the higher clocked X800XT. In PVS 2.0 DX9.0 the X800XT is still a fair chunk faster than the 6800ultra. I would have though that if Nvidia wanted FarCry as their showcase piece, they would have waited to release a patch that would have definitively put it in first place.
"Many hands make light work" is a perfectly appropriate saying here. ATi has a card that does shorter instructions but does them faster (for example: a handshovel). Nvidia has a card that does longer instructions but does them slower (a footshovel). At the end of the day, on long PVS 3.0 instructions (deep holes) Nvidia and ATi are about tied for speed, but on short instructions Nvidia is slower because it still has to go through the long instruction pipe (why dig a deep hole when you only need a small one)...
So *puts on flamesuit* ATi's decision to stay with 2.0 may be better. (Nvidia CEO must be wondering where the performance has disappeared in the 60 million extra transistors)
Very well put, and no need to worry about a flamesuit, things have gone back to normal around here.