PowersGaming
Weaksauce
- Joined
- Mar 26, 2009
- Messages
- 93
We hosted a BC2 LAN event back in May, and had 24 attendees. When we tried to connect to our BC2 server, only 10 or so could get in at one time. When more players tried to connect, one of two things happened:
Either the existing in-game players were randomly kicked as the new player connected, or the new player trying to connect got that "Network Disconnection Error".
This is not a problem on the part of our GSP, nor is it our connection/bandwidth/hardware etc.. We've done this same event at the same location for 12 years and have had no problems. We even "tested" it with all 24 players having no problem jumping into a Crysis Wars pub.
A few months later, a friend of ours hosted a BC2 event downtown at a local Hotel. He purchased 5 static IP's, and used separate routers/switches to get groups of 8 connected to the same BC2 server (total 30). Worked well...
Just wondering if anybody out there has had experience with this sort of thing recently; hoping that perhaps a DICE patch has fixed the problem.
Thanks in advance for any helpful info...
Either the existing in-game players were randomly kicked as the new player connected, or the new player trying to connect got that "Network Disconnection Error".
This is not a problem on the part of our GSP, nor is it our connection/bandwidth/hardware etc.. We've done this same event at the same location for 12 years and have had no problems. We even "tested" it with all 24 players having no problem jumping into a Crysis Wars pub.
A few months later, a friend of ours hosted a BC2 event downtown at a local Hotel. He purchased 5 static IP's, and used separate routers/switches to get groups of 8 connected to the same BC2 server (total 30). Worked well...
Just wondering if anybody out there has had experience with this sort of thing recently; hoping that perhaps a DICE patch has fixed the problem.
Thanks in advance for any helpful info...