DarkSideA8
Gawd
- Joined
- Apr 13, 2005
- Messages
- 990
Just watched Ageia's deformable objects video - which is pretty cool. One of the first criticisms, however, is that the objects have high resolution meshes.
http://www.hardforum.com/showpost.php?p=1030077903&postcount=6 - the criticism being that the "wow" factor is limited to this little room, and that being able to do this throughout an entire game is unlikely due to the calculation problems inherent in having many objects with high resolution meshes.
However, I recently read that raytracing (via an RPU) could take away the need for high polygon objects, and perhaps make the process easier.
Any of you tech-savvy folks have an idea whether this would work?
http://www.hardforum.com/showpost.php?p=1030077903&postcount=6 - the criticism being that the "wow" factor is limited to this little room, and that being able to do this throughout an entire game is unlikely due to the calculation problems inherent in having many objects with high resolution meshes.
However, I recently read that raytracing (via an RPU) could take away the need for high polygon objects, and perhaps make the process easier.
Any of you tech-savvy folks have an idea whether this would work?