Post *your* HL2 [H] demo benchmarks

pxc

Extremely [H]
Joined
Oct 22, 2000
Messages
33,063
Post your benchmarks using the [H]ardOCP canals01 and coast03 demos. http://www.fileshack.com/file.x?fid=5857

HL2 settings:
Model Detail = High
Texture Detail = High
Water Detail = Reflect World
Shadow Detail = High
Anti-Aliasing Mode = None/2X/4X
Filtering Mode = Trilinear/8xAF
Shader Detail = High
Wate for Vertical Sync = Disabled

6600GT @ 535/1200, 67.02 drivers, Negative LOD Bias @ Clamp... no other tweaks, system in sig

trilinear, no AA, hardocptimedemo_canals01 demo
800x600 75.8fps
1024x768 75.0fps
1600x1200 64.0fps

8xAF, 4xAA, hardocptimedemo_canals01 demo
800x600 76.0fps
1024x768 73.2fps
1600x1200 37.0fps

trilinear, no AA, hardocptimedemo_coast03 demo
800x600 78.6fps
1024x768 77.6fps
1600x1200 59.2fps

8xAF, 4xAA, hardocptimedemo_coast03 demo
800x600 79.6fps
1024x768 69.4fps
1600x1200 33.4fps

* 8xAF, 2xAA, 1600x1200
hardocptimedemo_canals01 46.7fps
hardocptimedemo_coast03 54.0fps

------------------------
Mobility Radeon 9600 Pro Turbo @ 355/570, 4.12b, no tweaks, laptop in sig

trilinear, no AA, hardocptimedemo_canals01 demo
800x600 57.4fps
1024x768 46.5fps
1600x1200 13.3fps

trilinear, no AA, hardocptimedemo_coast03 demo
800x600 58.7fps
1024x768 40.8fps
1600x1200 13.8fps

* trilinear, no AA, 1280x768
hardocptimedemo_canals01 40.5fps
hardocptimedemo_coast03 33.9fps

* my preferred setting
 
Nice demo, some of the AT ones seem more stressing through. I thought i was getting really good fps (in the 100s) until I did their canals city 17 demo :(. Can you make a demo of the city 17 fire fights?

Edit:
used highest settings on all, reflect world. First one is with noAA & trilinear, while second is with 4xAA and 8xAF.

demofile frames/sec framerate variability totaltime (sec) width height
hardocptimedemo_canals09.dem 89 7.6 65.9 1024 768
hardocptimedemo_canals09.dem 64.9 4.7 90.4 1024 768
 
Because Im lazy, copy/paste form the sticky.

fallguy said:
I ran [H]'s timedemos. At 1600x1200, 4xAA/8xAF, every game option turned up to highest, including 5.1 sound, and driver quality set to highest.

My specs, 3400+@2.5gig. 2x512 HyperX PC4000@1:1 CAS3 4-4-8, BFG 6800GT@430/1.16. Anyhow, I got 83.93 on Canals, and 68.95 on Coast. Slower than what you guys got in each compared to the Ultra. I guess your CPU and 2gig of ram, with lower timings makes a pretty big difference. I got about 100Mhz on you, but you have a FX, where as I dont. :( Unless our in-game settings and/or driver settings are different, the CPU makes a pretty big difference.

HardHL2.jpg
 
bump

c'mon you guys... there were a bazillion Doom3 benchmarks when it came out.
 
HL2 settings:
Model Detail = High
Texture Detail = High
Water Detail = Reflect World
Shadow Detail = High
Anti-Aliasing Mode = 4x
Filtering Mode = Trilinear/8xAF
Shader Detail = High
Wate for Vertical Sync = Disabled
1600x1200

hard_canals_09.dem, 68.2



x800xt-pe 3.3 pentium 4, thats running with a few ie windows etc open, gonna run them tomorrow properly to see what i get.

Dont really want to run the city17 benchmark cause im not upto that yet in the game :(
 
pxc said:
bump

c'mon you guys... there were a bazillion Doom3 benchmarks when it came out.

that's because people were already bored with doom 3 while people are engrossed in hl2 :)
I haven't benchmarked...but im running 1600x1200 4xAA/8xAF on 6800GT OC'd to Ultra speeds, and i haven't noticed ANY low fps at all, I haven't seen one bit on chopiness at all. This game is running perfectly, Source engine is extremely well coded.
 
rayg said:
that's because people were already bored with doom 3 while people are engrossed in hl2 :)
:rolleyes:

naw, it was the same problem with far cry. if someone can't just type in timedemo demo1 at a console, no one wants to benchmark. since far cry and hl2 require a little more work, no one seems to want to benchmark.
 
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