HardOCP News
[H] News
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- Dec 31, 1969
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According to the website, this is a new fluid simulation technique using a position based dynamics approach. The demo you see below is running in real-time on a single GTX 580.
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Keep in mind, they're putting everything that graphics card has into rendering that water (and one complex 3D model for it to splash on).pretty cool stuff! Can't wait to see this in some games!
Keep in mind, they're putting everything that graphics card has into rendering that water (and one complex 3D model for it to splash on).
I highly doubt a single GTX580 would be able to handle that water simulation while also under the load of a modern game engine in an open world...
How long until we see the first simulated "money shot"?
Seriously though, that's an impressive demo.
Cool stuff. They still need to work on their viscosity simulation, though. While closer to water than most in-game effects now, it's still too "thick".
good read for the current and past state of video game AI
http://www.ign.com/articles/2013/04/08/whatever-happened-to-video-game-ai
Even better suggestion for game developers: Wave Race 64 successor!