there, i have an x800xt pe, the latest drivers (omega 2.5.90 based on the ATI 8.07 Beta drivers for doom3), and i found pocadots in various textures.
i dont know if many people have had this type of issue, so i'm posting it for comments...
the settings where:
texture and mipmap detail : performance
fsaa + aniso = application
in doom3
1600x1200 ultra quality
the originale screenshot was in .tga , then converted to jpeg, and edited with paint. the pocadots are much more noticeable in the actuall game, especially on the green post.
i dont know if many people have had this type of issue, so i'm posting it for comments...
the settings where:
texture and mipmap detail : performance
fsaa + aniso = application
in doom3
1600x1200 ultra quality
the originale screenshot was in .tga , then converted to jpeg, and edited with paint. the pocadots are much more noticeable in the actuall game, especially on the green post.