I got presented with this in another thread:
(link to thread: http://www.hardforum.com/showthread.php?p=1029456787#post1029456787 )
Any care on an educated way to lay out the Pixel-, Shader-, Vertex- and ROP-pipeline of the following cards:
Any X1800XT
Any X1900XT
Any 6800GT
Any 7800GT
Any 7900GT
Any regular 7800GS(AGP)
And the Gainward 7800GS and 7800GS+
Terra - I have(and others too) tried and failed...
(link to thread: http://www.hardforum.com/showthread.php?p=1029456787#post1029456787 )
Thats what I have been saying. You and the other guy seem to not understand how newer video cards work. The 7800GS and GS+ Bliss use only 16 of the 20/24 pipes for output pixel fill rate ...do you understand what this means? In order to FULLY utilize the 20/24 as pixel pipes, ROPs would have to = 20/24. They dont, they are both 16.
This is why a 6800 Ultra (16 pixel pipes/16 ROPs) at 450mhz core has the EXACT same PIXEL Fillrate as 7800 GS+ 450mhz core.........which is 7.2 Billion Pixels/sec. If the GS+ had 24 REAL and USABLE pixel pipelines, it would also need to have 24 ROPs, and only then its PIXEL fill rate would be 10.8 Billion Pixels/sec. So its is WRONG to call these cards 20/24 pixel pipes cards when ONLY 16 of those pipes can be USED for pixel output.
Any care on an educated way to lay out the Pixel-, Shader-, Vertex- and ROP-pipeline of the following cards:
Any X1800XT
Any X1900XT
Any 6800GT
Any 7800GT
Any 7900GT
Any regular 7800GS(AGP)
And the Gainward 7800GS and 7800GS+
Terra - I have(and others too) tried and failed...