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pipelines

no its how many maximum textures that the gpu can utilizes at any given time.

A four pipeline card can use 4 texture units in a single pass, on a single mesh, theoretically speaking you can multi texture the whole screen 4 times without any speed loss. But in actuality 2 textures with no speed loss, 4 textures with mininal speed loss.
 
rancor said:
no its how many maximum textures that the gpu can utilizes at any given time.

A four pipeline card can use 4 texture units in a single pass, on a single mesh, theoretically speaking you can multi texture the whole screen 4 times without any speed loss. But in actuality 2 textures with no speed loss, 4 textures with mininal speed loss.

then why are they called pixel pipelines?

thanks for hte link brent, ill check that out in a little while
 
well it depends on what pipelines they guy originally asked about.

There are pixel pipelines, texture pipelines (which is what the pipelines to the gpu is all advertised about. 2, 4, 8, 16, these are texture pipelines), and vertex pipelines. Brents link talks about the 3D or rendering pipeline as a whole.

The pixel pipeline is the pixel shader or shaders, each pixel pipeline has 2 shader units.

The more pixel pipelines you have your are correct the more operations that can be done at the pixel level.
 
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