kumquatsrus
[H]ard|Gawd
- Joined
- Sep 15, 2007
- Messages
- 1,326
just ran across the review of the gtx 280 from guru3d and it was talking about physx implementation via cuda on 8 series gpu's and beyond.
http://www.guru3d.com/article/geforce-gtx-280-review-test/9
it seems there are quite a few games being developed with physx in mind. and then i ran across these lists of physx titles out or in production.
http://www.nzone.com/object/nzone_physxgames_home.html
http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html
so my question is how is the future of physx looking? it appears there are more games with physx support now with nvidia in the picture. does this mean the ppu still has a use for the near foreseeable future? will physx via nvidia gpus work as well as the standalone ppu? is it possible for the ppu to be used in tandem along with an nvidia 8800gt, for example, to provide boosted physics performance?
what about amd/ intel and havok? will havok supported games work with physx supported games and vice versa, or exclusively?
what role will a future directx (11?) play in the future regarding physics in games?
will there be a faster progression towards gameplay physics instead of just the run-of-the-mill effects physics that we see in most games nowadays?
just a couple questions i'd thought i'd throw out there to see if anyone had a clue as to what the future holds for next generation gaming.
crystal ball gazers, come out from your caves, and let me know
http://www.guru3d.com/article/geforce-gtx-280-review-test/9
it seems there are quite a few games being developed with physx in mind. and then i ran across these lists of physx titles out or in production.
http://www.nzone.com/object/nzone_physxgames_home.html
http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html
so my question is how is the future of physx looking? it appears there are more games with physx support now with nvidia in the picture. does this mean the ppu still has a use for the near foreseeable future? will physx via nvidia gpus work as well as the standalone ppu? is it possible for the ppu to be used in tandem along with an nvidia 8800gt, for example, to provide boosted physics performance?
what about amd/ intel and havok? will havok supported games work with physx supported games and vice versa, or exclusively?
what role will a future directx (11?) play in the future regarding physics in games?
will there be a faster progression towards gameplay physics instead of just the run-of-the-mill effects physics that we see in most games nowadays?
just a couple questions i'd thought i'd throw out there to see if anyone had a clue as to what the future holds for next generation gaming.
crystal ball gazers, come out from your caves, and let me know