I'm seeing some performance problems with a Western Digital 1.5tb Caviar 'Black' drive I have in my system - a WD1501FASS.
See below:
I'm thinking that the latency spikes (highlighted) would not GENERALLY be a problem, as I've seen them in browsing around other HD Tune results on the web. However, I am experiencing a problem in games - when loading a new audio sample for the first time of this drive, I can see the HDD LED flicker, and the game pauses/stutters a moment. It's kind annoying, as it can happen in the middle of a shooter when some weapon is fired for the first time or explosion effect played for the first time...IE., just at the wrong moment for a stutter!
As I have a bunch of SSDs in the system, Windows has 'helpfully' disabled superfetch/prefetch/etc on all my drives. As a best guess, I'd assume that such capabilities would have 'smoothed over' the performance problem noted above...which is why, I suspect, most people don't see these?
Are there any options for how to resolve this other than going with a pure-SSD or pure-spinner set of disks? As I have about 300gb of game data, but only a tiny fraction used regularly at any given time, I was thinking that maybe swapping the drive out for Momentus XT might help address this? That should get me SSD-like access time for frequently used files, and it's really access time where I'm suffering (throughput seems fine).
Anyone else using a mix of drives (SSD system disks, spinning platter data/game drives) and seeing similar results?
See below:
I'm thinking that the latency spikes (highlighted) would not GENERALLY be a problem, as I've seen them in browsing around other HD Tune results on the web. However, I am experiencing a problem in games - when loading a new audio sample for the first time of this drive, I can see the HDD LED flicker, and the game pauses/stutters a moment. It's kind annoying, as it can happen in the middle of a shooter when some weapon is fired for the first time or explosion effect played for the first time...IE., just at the wrong moment for a stutter!
As I have a bunch of SSDs in the system, Windows has 'helpfully' disabled superfetch/prefetch/etc on all my drives. As a best guess, I'd assume that such capabilities would have 'smoothed over' the performance problem noted above...which is why, I suspect, most people don't see these?
Are there any options for how to resolve this other than going with a pure-SSD or pure-spinner set of disks? As I have about 300gb of game data, but only a tiny fraction used regularly at any given time, I was thinking that maybe swapping the drive out for Momentus XT might help address this? That should get me SSD-like access time for frequently used files, and it's really access time where I'm suffering (throughput seems fine).
Anyone else using a mix of drives (SSD system disks, spinning platter data/game drives) and seeing similar results?