- Joined
- Apr 16, 2004
- Messages
- 429
I remember when DOOM 3 was launched back in 2004.
John Carmack highlighted per pixel and unified lighting model in IdTech 4 engine used in DOOM 3.
Now, it's been almost 10 years now since the engine/game was released.
How far have we come from then?
Unreal Engine 3.x, CryENGINE 2 and 3 (for Crysis 1, 2 & 3), X-Ray engine (for Stalker), Frostbite 2 engine (for Battlefield 3) to name a few. Do they now all support per pixel lighting and unified lighting/shadowing system ??
Also, what engine does Dead Space 2 use? Last time I checked, lighting & shadowing looked very, very good. (Is this another example of per pixel lighting & unified lighting shadowing system?)
John Carmack highlighted per pixel and unified lighting model in IdTech 4 engine used in DOOM 3.
Now, it's been almost 10 years now since the engine/game was released.
How far have we come from then?
Unreal Engine 3.x, CryENGINE 2 and 3 (for Crysis 1, 2 & 3), X-Ray engine (for Stalker), Frostbite 2 engine (for Battlefield 3) to name a few. Do they now all support per pixel lighting and unified lighting/shadowing system ??
Also, what engine does Dead Space 2 use? Last time I checked, lighting & shadowing looked very, very good. (Is this another example of per pixel lighting & unified lighting shadowing system?)