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Oxide on Mantle/Dx12

Pieter3dnow

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http://www.oxidegames.com/2014/05/21/next-generation-graphics-apis/

Additionally, Oxide has a strong interest in supporting platforms beyond Windows. Our hope is that Mantle will be a call to arms to bring an industrial-strength API to such platforms as SteamOS, Linux, Android and MacOS. The biggest problem for us moving to other platforms is the relative weakness of the graphics software on the platforms. Added to this is that we yet have no word on whether we can have D3D12 on Windows 7. From a business standpoint, it makes little sense to rely exclusively on Microsoft doing the right thing.

interesting read :)
 
Good read, nice bit of behind-the-scene info there!
 
Same thing from Fraxis

http://www.firaxis.com/?/blog/single/why-we-went-with-mantle

4. What about these other Vendors?

At present, the benefits of Mantle extend only to those customers which can run it. We recognize that a large fraction of our customers will not have access to Mantle, and we do not intend to discriminate.

Our philosophy is to strive to use our customers’ machines to their fullest potential. To the extent possible, DirectX customers will see the same images as Mantle customers, and we will provide DirectX customers with the highest performance that their systems are capable of. It is precisely this motivation which impels us to offer Mantle to those customers who can use it, because their machines possess great untapped potential. By tapping that potential, we hope to drive positive changes which will eventually spread to all of our other customers.

We expect that future graphics APIs will follow Mantle’s lead, and become much lower-level, out of necessity. There is nothing preventing other vendors from following AMD’s example and offering low-level access to their own hardware, and we are perfectly willing to support such efforts. One API is clearly better for us than many, but if having many allows us to maximize performance across the board, then that is where the future will take us.
 
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