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In a New York Magazine article published Sunday, Rockstar Games co-founder and Red Dead Redemption 2 head writer Dan Houser admitted to working “100-hour weeks” this year to wrap up the cowboy title, which features 500,000 lines of dialogue. Being that amounts to 14 hours a day for seven days, it drew a lot of criticism from both fans and industry veterans: a number of Rockstar’s own employees supposedly sent stories confirming the studio’s obsession with overtime. While Houser has clarified his original quote, UK-based Rockstar Lincoln has taken the initiative by moving away from mandatory overtime.
Employees’ stories increased in number in the wake of a remark from company co-founder Dan Houser about working 100-hour weeks at the studio. While Houser later clarified that he was talking about a three-week stint involving himself and other lead RDR2 writers, other current and former employees privately and publicly began sharing their accounts, many of them saying they’d worked well beyond a 40-hour week.
Employees’ stories increased in number in the wake of a remark from company co-founder Dan Houser about working 100-hour weeks at the studio. While Houser later clarified that he was talking about a three-week stint involving himself and other lead RDR2 writers, other current and former employees privately and publicly began sharing their accounts, many of them saying they’d worked well beyond a 40-hour week.