Otherside Teases System Shock 3

Discussion in 'HardForum Tech News' started by AlphaAtlas, Mar 19, 2019.

  1. AlphaAtlas

    AlphaAtlas [H]ard|Gawd Staff Member

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    We haven't heard much about Otherside's upcoming System Shock sequel recently. They teased the game back in 2016, and have released a few other screenshots and some concept art, but the devs just made a bigger reveal. At Unity's GDC's keynote this year, Otherside Entertainment showed off some in-game footage of System Shock 3. In case it isn't obvious, the devs mentioned that they're building the new game with Unity, and talked quite a bit about the graphics that are going into the game.

    Check out the GDC presentation here.

    As you can see, there's been a couple of concepts and iterations on her face; the team's gone through a couple of versions to match the tone and overall direction of shock3 as development progresses. Some early concepts were just that; concepts made to push your imagination and inspire the developers to think about how they wanted to present Shodan (or perhaps more accurately, how Shodan should be presenting herself in the next game).
     
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  2. Skiddywinks

    Skiddywinks n00b

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    Not sure I really dig the look of the game. I've never really understood the concept of "the Unity look", but maybe this is it.

    Also not sure how I feel about the new SHODAN face.

    All in all, not sure about anything other than the serious desire to install SS2 again.
     
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  3. Rahh

    Rahh [H]ard|Gawd

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    they didn't show much of anything....
     
  4. Elf_Boy

    Elf_Boy 2[H]4U

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    System Shock 2 - IMHO - one of the top 10 games EVER.

    SS3 could get me back to shooters - I hope the character development (building powers class etc) is at least as involved and complex as SS2.
     
  5. Kajun614

    Kajun614 Limp Gawd

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    SS2 was a fun game. I for one didn't know this was in the works.
     
  6. nthexwn

    nthexwn [H]Lite

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    Unity is a mess. It abstracts everything away from the developers and makes it easy for them to write slow, inefficient, non-threadsafe code. I worked on a few Unity projects myself in college and was amazed at the incredible bugs which my cohorts managed to produce. In the wild there are now hundreds of Unity-based games with engine issues so esoteric in nature that their own developers don't know how to fix them (I'm looking at you Amplitude Studios).

    I certainly hope this team knows what it's doing and isn't forced to rush this game to market.