Alright, this is just a perspective thread. My opinion, like an editorial in a newspaper so please adjust the flame guns accordingly. This is not meant to bash any particular games I mention or to imply that they are bad games and have no merit.
Anyways, the concept of gaming certainly has changed since I started. I'm 26 and the landscape of gaming has had a large revolution if you ask me. The norm is now open world, nonlinear, multiplayer games and there is no problem with that, but allow an old school perspective on the matter.
Games now seem to have to be infinitely replayable, whether that be by design in the single player experience, or with heavy multiplayer. There is little room for a wholly single player, highly story-driven such as Planescape: Torment or Vampire the Masquerade: Bloodlines. They are some of my favorite games ever, and both were almost like reading a book. Each had a definite start and finish. Neither exactly blew up sales charts when released, but each holds a very special place in gaming history (in the case of Vampire, the way to notimplement a licensed engine). My ideal game certainly doesn't have to be something that I can endlessly replay, but something that I enjoy a lot and makes me feel like I haven't wasted my time.
Reviewers seem to think that it is a con against a game for being "linear". I do not envy a person with a job reviewing games, because the job is to appease everyone and that is impossible. However, just because a game is doesn't always make it bad. I am a fan or great stories in games, much like I am great stories in book form. No one ripped on The Dark Tower or Harry Potter series for being linear. Of course books are a very different medium, but I feel like the comparison holds true. A reviewers job consists or telling people if product A is worth their money more than product B, a ridiculous responsiblity seeing how games, movies and books are largely subjective. I do feel that some games would benefit from more linearity, such as Assassin's Creed and Fallout 3.
I was very excited for Fallout 3 to be released, because I played and enjoyed the previous games in the series. Fallout 1 and 2 were very good games that I a lot of people seem to have liked, and were relatively open but maintained a strong narrative. Fallout 3 contained a lot of character for what it was, but to me was nothing more than a hollow game. I realize many people like what Bethesda does, but Fallout 3 felt like The Elder Scrolls: Fallout. I wasn't looking for that in the game. It was ultimately boring to me. I must admit that I kind of knew what I was getting into with the Bethesda/Fallout 3 situation, because I tried to like Oblivion, but just found it foul as well.
I think most of the fame/infamy for this sandbox revolution can fall squarely on one game: Grand Theft Auto 3. It blew the world away with it's style of play. It was fun. For a while. Eventually I just stopped doing any of the missions and just drove around shooting people. My real problem though is that this new idea quickly became the status quo, and was followed with many of the same games from Rockstar. San Andreas, GTA4 all just seemed like the exact same thing with a new coat of paint.
As I said before, this is not to imply that these games have no merit, because I played and enjoyed Assassin's Creed, Fable 1 and 2, and a couple other games that might not have been around if it weren't for the sandbox revolution. Also, I agree that some of the games i enjoyed the most in the past, Baldur's Gate 1 and 2, Planescape: Torment, KOTOR 1 and Two could have the same criticisms levied against theme for not changing the formula and just keeping with what has worked. I say to that though, that a new chapter in KOTOR, for instance, was the continuation of the story. A feeble argument probably, but still.
I feel like there are only a handful of really talented studios operating today. Bioware and Blizzard both come to mind, thought EA has made some strides with games like Dead Space, which I really enjoyed a lot.
If you look back over the games that I really liked in the past, you'll see that a lot of the studios that made them are defunct. Maybe that has something to do with and the reason the type of game I like is few and far between is because they aren't as commercially viable. Gaming is really an artistic medium, and like musicians and artists, it's very difficult to "make it big" with something that is more or less a niche.
A much longer post than I planned on, but this is what I get for working nights and having lots of free time on the job. Maybe I'm just jaded and nostalgic, or maybe i'm getting old as far as gaming goes.
I'm looking forward to other's opinions on this.
Anyways, the concept of gaming certainly has changed since I started. I'm 26 and the landscape of gaming has had a large revolution if you ask me. The norm is now open world, nonlinear, multiplayer games and there is no problem with that, but allow an old school perspective on the matter.
Games now seem to have to be infinitely replayable, whether that be by design in the single player experience, or with heavy multiplayer. There is little room for a wholly single player, highly story-driven such as Planescape: Torment or Vampire the Masquerade: Bloodlines. They are some of my favorite games ever, and both were almost like reading a book. Each had a definite start and finish. Neither exactly blew up sales charts when released, but each holds a very special place in gaming history (in the case of Vampire, the way to notimplement a licensed engine). My ideal game certainly doesn't have to be something that I can endlessly replay, but something that I enjoy a lot and makes me feel like I haven't wasted my time.
Reviewers seem to think that it is a con against a game for being "linear". I do not envy a person with a job reviewing games, because the job is to appease everyone and that is impossible. However, just because a game is doesn't always make it bad. I am a fan or great stories in games, much like I am great stories in book form. No one ripped on The Dark Tower or Harry Potter series for being linear. Of course books are a very different medium, but I feel like the comparison holds true. A reviewers job consists or telling people if product A is worth their money more than product B, a ridiculous responsiblity seeing how games, movies and books are largely subjective. I do feel that some games would benefit from more linearity, such as Assassin's Creed and Fallout 3.
I was very excited for Fallout 3 to be released, because I played and enjoyed the previous games in the series. Fallout 1 and 2 were very good games that I a lot of people seem to have liked, and were relatively open but maintained a strong narrative. Fallout 3 contained a lot of character for what it was, but to me was nothing more than a hollow game. I realize many people like what Bethesda does, but Fallout 3 felt like The Elder Scrolls: Fallout. I wasn't looking for that in the game. It was ultimately boring to me. I must admit that I kind of knew what I was getting into with the Bethesda/Fallout 3 situation, because I tried to like Oblivion, but just found it foul as well.
I think most of the fame/infamy for this sandbox revolution can fall squarely on one game: Grand Theft Auto 3. It blew the world away with it's style of play. It was fun. For a while. Eventually I just stopped doing any of the missions and just drove around shooting people. My real problem though is that this new idea quickly became the status quo, and was followed with many of the same games from Rockstar. San Andreas, GTA4 all just seemed like the exact same thing with a new coat of paint.
As I said before, this is not to imply that these games have no merit, because I played and enjoyed Assassin's Creed, Fable 1 and 2, and a couple other games that might not have been around if it weren't for the sandbox revolution. Also, I agree that some of the games i enjoyed the most in the past, Baldur's Gate 1 and 2, Planescape: Torment, KOTOR 1 and Two could have the same criticisms levied against theme for not changing the formula and just keeping with what has worked. I say to that though, that a new chapter in KOTOR, for instance, was the continuation of the story. A feeble argument probably, but still.
I feel like there are only a handful of really talented studios operating today. Bioware and Blizzard both come to mind, thought EA has made some strides with games like Dead Space, which I really enjoyed a lot.
If you look back over the games that I really liked in the past, you'll see that a lot of the studios that made them are defunct. Maybe that has something to do with and the reason the type of game I like is few and far between is because they aren't as commercially viable. Gaming is really an artistic medium, and like musicians and artists, it's very difficult to "make it big" with something that is more or less a niche.
A much longer post than I planned on, but this is what I get for working nights and having lots of free time on the job. Maybe I'm just jaded and nostalgic, or maybe i'm getting old as far as gaming goes.
I'm looking forward to other's opinions on this.
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