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OMG - Q4 Rocks - Looong Post

Unreal 3 isn't out until 2007, at least that's been my understanding.

I didn't hate D3, I just think Q4 is all around a better package, SP is more fun, MP is apparently billiant and you can see it.

Did D3 even have SP and MP?

I just remember some tedious intro section with nothing but dark corridors...
 
ok, that's what I thought... more than a year off. I find it really hard to judge todays games by those standards... anyways... The extention pack for D3 had MP along with it... I ran a server for a while but it was not that great. Q4's SP and MP is way better imo... Feels like you're on roller blades in MP mode. :D
 
One thing that is obviously different between D3 and Q4 is Q4 has reduced the lighting complexity quite a lot. I noticed it when I ran under a light and didn't see any realtime shadows beneath my player model. D3 made tons of real time shadows. Not a big deal though. Required for the thing to run smoothly I'm sure.
 
I meant Unreal 2. WIth all the UT versions and all the talk about Unreal in my head I thought it was U3.
 
I just played about an hour of Q4 multiplayer.

I'm home.

Unfortunately it'll of course be too manly for the majority of todays candy-ass gamers and probably not be that popular, what with being fast and requiring reflexes and skill an' all, but I'll be happy for a while.
 
MartinX said:
I just played about an hour of Q4 multiplayer.

I'm home.

Unfortunately it'll of course be too manly for the majority of todays candy-ass gamers and probably not be that popular, what with being fast and requiring reflexes and skill an' all, but I'll be happy for a while.
And there is no leaning or reloading! WTF!
 
obs said:
And there is no leaning or reloading! WTF!

Dude, if you're standing still long enough to lean around a corner, I got a spiky glove with your name on it...
 
MartinX said:
Dude, if you're standing still long enough to lean around a corner, I got a spiky glove with your name on it...
I should have made the sarcasm more evident. Perfect response though.
 
DukenukemX said:
I meant Unreal 2. WIth all the UT versions and all the talk about Unreal in my head I thought it was U3.

ok - no worries... but wow, you really think U2's graphics are as good as Q4s? I just finished Pariah, just before geting FEAR and Q4, which took the U2 engine to new limits, and Q4's graphics are still in another league as compared to those of Pariah, imo. From the character models to the textures used to make the env, I thought Q4 had a definite leg up on Pariah. Anyways... they're called opinions and everyone has one. :)
 
obs said:
I should have made the sarcasm more evident. Perfect response though.

Oh I got the sarcasm, but I couldn't think up a funny response for that.
 
Quake 4 CTF if anyone is interested :)
209.246.143.38 (still tweaking it a bit)
Max of 12 players
 
Quake 4 is awesome fun.
I'm not too far into I don't think, I just finished the part where you are riding the convaour belts

But there are many small things that are bugging the hell oit of me.
No real time lighting for instance. Also things like right after you become Strogg and you look into the mirror, if you reload, you see your hands move but its not reflected.

So many small things are making me mad at this game.
But who am I to complaine.
I still love it so much!
 
xsrvx said:
Quake 4 CTF if anyone is interested :)
209.246.143.38 (still tweaking it a bit)
Max of 12 players

Oooo... I might have to jump on that tewnite for a little while. :)
 
Majin said:
Quake 4 is awesome fun.
I'm not too far into I don't think, I just finished the part where you are riding the convaour belts

But there are many small things that are bugging the hell oit of me.
No real time lighting for instance. Also things like right after you become Strogg and you look into the mirror, if you reload, you see your hands move but its not reflected.

So many small things are making me mad at this game.
But who am I to complaine.
I still love it so much!

I am in the same boat as you... That mirror thing is a pretty big miss for them. wow. I wish I was able to interact with the env more... knock things over, break s**t, etc... it's like all the objects are super glued to the floor and desks again. doh! Except for two of the same boxes which make frequent appearances on the ship and a barrel here and there... I was able to see my shadow against a wall once tho... FEAR's environment is sooooo much better imo. but these are two very different games... I really bought Quake4 for MP, but am liking the SP also... It's all good. I just want to have fun with them... without getting too critical.
 
Q2 had much better SP play. The maps were much more interesting and there were secrets to look for. There's nothing to explore in q4 Sp.... you're on freaking rails. The Strogg models move around so fast and are in the dark so often you hardly get to see how pretty they were rendered....and of course the bodies disappear. I want persistent bodies and the ability to gibb them if I want. I want to friendly fire active so I can pop a cap in my NCO's ass.

It is pretty though. I'm running 12x10, high detail on my rig, 8xAF but unfortunately even 2xAA turns into a slideshow.


I haven't gotten very far yet...just turned off the ack ack. Do they have neat marine-munching strogg-making machines to look at/wreck? That and the jails were the best maps on Q2. And water and pipes to swim through.
 
revenant said:
I am in the same boat as you... That mirror thing is a pretty big miss for them. wow. I wish I was able to interact with the env more... knock things over, break s**t, etc... it's like all the objects are super glued to the floor and desks again. doh! Except for two of the same boxes which make frequent appearances on the ship and a barrel here and there... I was able to see my shadow against a wall once tho... FEAR's environment is sooooo much better imo. but these are two very different games... I really bought Quake4 for MP, but am liking the SP also... It's all good. I just want to have fun with them... without getting too critical.

QFT.

NO physics in the game at all is deceiving in 2005.
 
DukenukemX said:
Then there's the story. I hate games where the character is quiet and doesn't say anything. You'd think the guys mute or something. Also I had no background story about these borg guys. Except that they tried to take earth and now humanity is pissed.

They are called "Strog", not "Borg" ;)
And background story is called "Quake 2" ;)
They even refer to "Quake 2" in "Quake 4"

Terra - Do your homework ;)
 
Terra said:
They are called "Strog", not "Borg" ;)
And background story is called "Quake 2" ;)
They even refer to "Quake 2" in "Quake 4"

Terra - Do your homework ;)

They pretty much are Borg. Except they prefer the bloody stains look.
 
Terra said:
They are called "Strog", not "Borg" ;)
And background story is called "Quake 2" ;)
They even refer to "Quake 2" in "Quake 4"

Terra - Do your homework ;)

There was a story in Quake 2? Where did they refer to Quake 2 in Quake 4?

Also where does Quake 1 and Quake 3 fit into this story? :)
 
Quake 1 and 3 Don't really have anything to do with 2 and 4. They mention events that happened in 2 in the beginning of 4, when you're on the dropship.
 
I have to say the sound effects are just ubelievable in Quake 4. Everything sounds kinda wussy and weak in games like Fear, but Quake 4 is just so much more convincing and real like. The actions is also incredibly fast paced as well. I just wish that it was a little longer............

And don't mention the graphics! I don't think we've seen another game yet with such beautiful and detailed textures.
 
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