CRT's are available which make staggering refresh rates practical. If I can discuss mainboard architecture without debate about framerate's visibility, I'd like to.
Let's say I want to run a game which hasn't even been patched since 1998 or so. I want un-vsynced framerates over 200Hz consistently―the maximum ps/2 sampling rate. These games often won't even allow rez to be set as high as 1024x768, so a good CRT can refresh very quickly while displaying them at their best.
In this situation, would I want dual channel memory? It depends on how the game was programmed, of course, but can a rule be abstracted? I haven't spent significant time with a new PC in a while, and I'm wondering if a single-channel Athlon 64 will do as well as possible for these old games I still play.
Let's say I want to run a game which hasn't even been patched since 1998 or so. I want un-vsynced framerates over 200Hz consistently―the maximum ps/2 sampling rate. These games often won't even allow rez to be set as high as 1024x768, so a good CRT can refresh very quickly while displaying them at their best.
In this situation, would I want dual channel memory? It depends on how the game was programmed, of course, but can a rule be abstracted? I haven't spent significant time with a new PC in a while, and I'm wondering if a single-channel Athlon 64 will do as well as possible for these old games I still play.