Ok people, what kind of game do you want to see?

We need sequels for Deux Ex (a real sequel, in this case), System Shock 2 and Fallout 2. There also needs to be a new Terminator: Future Shock game made with modern tech and plot techniques.
 
I want Dead Or Alive style kung fu, with GTA-inspiried Streets of Rage style gameplay and storyline.

Basically, a cranked up go-anywhere you want Streets of Rage that allows you to unleash awesome kung fu moves on a variety of opponents that just keep coming. You know. What you've wanted every kung fu game to be, ever.

My other request is for a new school 2d Side scroller, graphically along the lines of Klonoa (for those of you that played it) but subtract the cutsey stuff and puzzles, and make a Castlevania SOTN sequel with it :D

And third, that western game Stiler's talking about... I'd pay monthly for that.
 
How about a GTA styled open play sort of game where you and your friends go around a city cleaning up parts of it that have fallen into darker times.

Busting gangs, chop shops, drug dealers. Final fight meets GTA with vigilante justice.

Orrrr, you could throw a Batman/DC license on it, and have Batman, Robin, Nightwing, the Huntress, Azrael, etc as playable characters up to x number of players. Co-op and online co-op of course are required, but single player could be all right as well. In single player you play as different characters though a story, but in multiplayer there are group objectives that require teamwork. Think Chaos Theory, and you've about got it.

After enough missions/objectives completed you fight one of the main villains from the batman universe, you have the vehicles to use to get from place to place, or you could take to the roof tops.
 
eddieclayton said:
I want to see Baldurs Gate 1&2 redone with modern graphics. While we're at it redo Planescape: Torment too. Who's with me? *stands alone*.....screw it. *runs away*

FTW. I want to see my Carsomyr all bump mapped and what not, a la Oblivion.
 
Hmm, this got me thinking a lot about an idea I have been playing around with, some bits of it some of you have already picked up:

Basic outline: Community developed and supported MMORPG Set in a Fantasy World, but very different from any out right now.

1 - The RPG element is the most important. The current MMORPGs can hardly be called that, as they are all hack and slash, very few players bother to stay in character. Staying in character at all times would be required, with instabans occuring if you didn't,

2 - Massive options for what you can do. I want a fully functioning world with lots of different options for how you want to play. If you like to fight and kill things, make a character that joins one of the Kingdom's armys, or an adventurer that can go dungeon crawling. If you like politics, make a noble or a lord and approach the game from a more age of empires/civ point of view (not necessarily the POV from which you see the game world, but how your character would approach it). If you prefer to have a more artistic/engineering bent, then become a builder/blacksmith/enchanter, etc, and over time your character and others like it will be responsible for creating the actual world, items, weapons, armor, magic, etc, that everyone else uses. The big thing is though that any character could do anything. People could rise up from one position to become another, which brings me to -

3 - No classes, no levels, full open-endedness: Your character 'improves' in the skills he practices the most, and is successful at. If your character is constantly fighting, he will become a better swordsman. If your character creates a lot of buildings or items, over time he will be able to create more magnificent structures, and more powerful items. If your character is a leader who inspires his people his reputation will grow and he will be able to exert influence more easily over NPCs, as well as earn the respect and admiration, and therefore the loyalty, of PCs (remember, RPing is required constantly and consistently). Perhaps you create a warlord who strikes fear into the hearts of any who hear your name, again, over time as your influence goes you will be able to initmidate others into doing what you want them to do, and extort money, items, etc from others. The mechanics for increasing fighting skill and building skill would be easy enough to manage, not sure how one can code increased respect or fear, especially into PCs, but some kind of point system could be worked out, and as long as the people were playing were in the spirit of the game, it would work well, which brings me to....

4 - No one under the age of 18 permitted to play. I would want the game to be able to have very mature themes, and mature players who could handle them well and in a fulfilling manner.

5 - Community members could submit story arc ideas to the central dev. team, which would then incorporate them, contacting PCs with high RP scores to involve them so that while the world itself would be non-linear, there would constantly be linear story lines, quests, political plots, coupes, etc going on that would effect everyone. Community members who submitted story arcs which are used could be given a free month of play or something in payment.

6 - Very customizable from the end-user standpoint. Release tools to allow players to create their own 3D character models (within certain guidelines), or to edit some stock ones. Allow those who can use photoshop to help make each building, area, etc, unique with its own detailed and different textures. Good with audio ? Submit background music for various areas which you have control over, or just to the devs in general and see where they get used.

7 - Ability to rise to power through interaction with other players. In this game it isn't how hard you can swing a sword that matters the most, but the influence you have, but in game through the points system or whatever, and trough your dealings with the other characters. Someone could rise from a grunt fighting in an army, to a minor knight, and through political dealings, assassinations or dutiful service, rise to be a major lord, even a king. All actions will have ramifications. A knight with a hight fighting ability may be easily able to slay a beloved but peaceful king, but unless the night has used his leadership skills extensively, the populous will likely revolt, and he will be put to death for his actions.

8 - Internal balancing system to make sure there are not too many characters too powerful all at once. Ideally there should be a pyramid looking shape to the power structure, lots of people with very little power or influence, a medium amount in the middle, and very few at top. It takes a lot of work to rise to the highest positions, but it is possible for anyone. The Devs would be on the lookout for people taking part extensively in the RP element and story arcs, and possibly give them first cracks and nicer positions, or give them special arcs that take them into positions of power, that way the world would constantly be led by those who understood what it was all about.
 
I would like Bethseda Software to redo The Elder Scrolls: Dagger Fall with current gen engine and graphics. But seriously, I still want EA to release Red Alert 3.

I would like to see a "WMD Hunt" game in Iraq.

That game would be called "Syria - the next Iraq". Normally, I would say Iran, but it seems that the Isreali's have their number next on the list.

Speaking of which, I wouldn't mind seeing a good realtime RPG set in the Arabian nights style of the 30's, with high adventure and old hollywood style settings. Kind of a grainy film like presentation.
 
Id like to see an adventure/FPS based on the movies Se7en, Silence of the Lambs, Bone Collector, Saw etc. Where you have to investigate a series of murders and hunt down a killer. I wouldnt want it to be just a point and click affair but more cerebreal. Youd have to analyze your evidence and clues. No supernatural monsters, aliens etc. That is getting boring actually.
 
cpnhowdy said:
Id like to see an adventure/FPS based on the movies Se7en, Silence of the Lambs, Bone Collector, Saw etc. Where you have to investigate a series of murders and hunt down a killer. I wouldnt want it to be just a point and click affair but more cerebreal. Youd have to analyze your evidence and clues. No supernatural monsters, aliens etc. That is getting boring actually.

There have been several murder mystery P&C adventure games released in the last 5 years. The names escape me at this time as I didn't really play any of them but I'm sure you can find what you're looking for...

These games could be great and never sell for all we know. The majority don't want to play these games anymore.
 
I'd really like some kind of FPS, similiar to the Battlefield series, where you can control where your men are positioned, and which weapons they carry. Basically you are the general, and your men actually follow orders. And instead of say ~ 10 people on each side at a time, respawning after being killed, the entire group is active at once, and after each is killed, they're gone. Basically a realistic battle, only simulated.
 
tdg said:
I'd really like some kind of FPS, similiar to the Battlefield series, where you can control where your men are positioned, and which weapons they carry. Basically you are the general, and your men actually follow orders. And instead of say ~ 10 people on each side at a time, respawning after being killed, the entire group is active at once, and after each is killed, they're gone. Basically a realistic battle, only simulated.

Full Spectrum Warrior? Wasnt that the type of thing you were talking about? Never played it personally.
 
Looks like alot of people share my thoughts on "hybrids"
Like Omikron, where you mesh alot of game styles. (Hopefully with greater success)
 
Also interesting would be a game where you plan a terrorist, but in real world locations/potential situations. Sort of like playing through a season of 24 but on the bad guy's side, where your missions might be blowing up a govt. building, releasing a virus where it will impact as much of the populace as possible, smuggling narcotics/hazmats, or even eventually assassinating the president.
 
NulloModo said:
Also interesting would be a game where you plan a terrorist, but in real world locations/potential situations. Sort of like playing through a season of 24 but on the bad guy's side, where your missions might be blowing up a govt. building, releasing a virus where it will impact as much of the populace as possible, smuggling narcotics/hazmats, or even eventually assassinating the president.

People worry about games like GTA corrupting their kids...imagine the uproar if something like this was released!

Not that i would mind.
 
I'd like to see an online AD&D game companion. Not sure if it fits into what this thread was started for, but here it is anyhow :)

The DM would host the game on his computer or on a server. Players would log in with their PC's either on a LAN or internet. You could use Teamspeak or whatever for chatting and use typed messages back and forth if it needs to be kept secret. The DM could create or download adventure modules for the group to adventure through. Basically get rid of all the books, dice, screens, etc... and make it all one click away.
As characters crawl through a dungeon on the server, the map is revealed on the clients. Characters can have almost unlimited abilities, scores, resources, land, NPC's, all dependant on what the DM wants, not a preconceived notion of limits established by some programmer. You could port this kind of system to stone age adventuring through futuristic mechwarrior missions. It would get people talking to people again, not just shouting "BFSword for sale!" There would be no cheating (except by the DM I suppose, cause what he says goes :D ). No aimbots, no mysterious walk-through-walls hacks. A simple person to person(s) game where unlimited imagination can reign.

There's a bit more here, but I think I mentioned the basics...
 
Also another idea of mine.

A space rpg or mmo (I know, I like mmo's capabilities, I just dislike most current gen mmo's).


However FULLY immersive. You are NOT your ship. You make your own physical character and that is the character that you play as. When you enter your ship you physically walk i nside of it and take the pilots seat to fly it, etc. You can hire crew to man turrets/do other misc jobs that are required for the ship to function.

While the ship is flying you can kick in auto-pilot or have a co-pilot take over. Then head back to your hanger, etc which would have a computer that you could use to scout various places for missions aswell as just a general news source for what's going on in various solar systems, etc. Also you would be able to outfit your crew in terms of their outfits (uniforms or not, your choice) along with weapons that guards, etc might use.

You could do everything from playing as a commander and having a fleet of ships with you or play as a lone wolf that pirates his way. Force other ships at gunpoint to drop their cargo and let you take it, or if you prefer go stealth and cloak up next to their ship (of course there'd be ways to counter it). Then you physically would have to leave your ship (in a space suit) and jettision to the other ship, then find a way to get inside of that ship. Then you can use weapons, etc to take it over from the inside run n gun style or stealthy if you choose (think MGS style).

All of this you could bring a friend along and he could play just the game co op with you or run off and do his own thing. This could be adapted to an mmo aswell.
 
I would like to see a co-op game that promoted galactic peace and tranquility ..where you go from level to level with a bag of reeses pieces to encounter the aliens and sort out there hatred of mankind through diplomacy instead of a BFG..

..where you can sit down with the Strogg leaders and talk out your differences over tea and crumpets

...yeah ..now that would be a game


[H]
 
ThreeDee said:
I would like to see a co-op game that promoted galactic peace and tranquility ..where you go from level to level with a bag of reeses pieces to encounter the aliens and sort out there hatred of mankind through diplomacy instead of a BFG..

..where you can sit down with the Strogg leaders and talk out your differences over tea and crumpets

...yeah ..now that would be a game


[H]

Sounds like a C.S. Lewis novel....or ET.
 
Diablo with updated graphics.. just for time killing

or

Starcraft with updated graphics.. :D

Im easy to please..
 
A real-time turn based strategy. Something like FFTactics or VH where the whole chessboard format is still the main battle view but each party members turn would be a window of time (few seconds) in which you would have to hack 'n' slash as opposed to a predetermined slash/punch/etc.

Maybe have some simple combos that get better as the characters level up. Also the amount of time given to perform moves should also increase over time. Unarmed classes could control like the adventure part of tobal #1 and armed classes like fable or zelda. Not sure how to implement ranged combat like archers or mages... possibly an over the shoulder view with a lock on feature or something similar.

It would be hard to balance while keeping strategy as the core concept of the game but I think it could be done. Either make the fighting sequences button masher friendly, or go for more precision but have an 'auto fight' for people who want pure strategy. Also there could be special circumstances depending on how close you are to friendly's where they join in the sequence. And of course co-op and multiplayer vs would be a must. I've got a pretty detailed design doc somewhere from many years ago detailing the finer points.

That or a good old multiplayer beat 'em up like streets of rage with modern graphics.
 
More space flight sim games like Freespace, Tie Fighter, and Wing Commander
More Mechwarrior games like Mechwarrior 2 and 3. MW 4 was a disgrace and the Xbox games were just FPS with robots.
 
Every time I come here there are more great ideas. I wish we had a way to make them fly.
 
I want an instanced online game, where each player is a higher-up in the USSR. The players all have 5-year plans, but to achieve their goals they have to compete with the other players for resources. Also, you would all also have to work together enough to keep the country from falling into anarchy (hence causing you all to lose your jobs). So each instance has a set number of players, with each heading up one seperate department of the government.
 
clownvomit said:
Every time I come here there are more great ideas. I wish we had a way to make them fly.
I wonder if Kyle and gang has contacts at the major game developers (Valve, EA, Microsoft, etc.) that they can forward this thread link to? Hint, hint. ;)

I resolve any and all creative ideas in my previous post to warrant free use without royalties and fees if said ideas are used. Except I want a free copy of the game. :D
 
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online game called "Ghetto" ..where you can play a pimp , crack ho , homeless person , or a cop ..kinda like the Sims ..but darker


[H]
 
I won't be satisfied until I have my own Holodeck (Star Trek) :D

On a more realistic note, There have been a range of games I've missed in the currend day of gaming. While the examples below are very simplistic, I have one unthinkably complex game in mind that will serve me better in secret.

1) True Monster-Truck Simulators like Monster Truck Madness. I really enjoyed those old games, and would love to see a game that up to date, or next-gen in terms of physics and graphics. I'm hillbilly enough to admit that there is something to cool about driving a monster truck around being wreckless.

2) An extremely excellent racing sim game that had 3 modes "Super realistic", "Fun (Arcade)" and "Super Easy". The super easy mode would suck in the kids who are just cutting their teeth on gaming. The fun arcade mode would entertain you when you don't want to be anal about every little detail of your cars handling.

3) A FPS with a more-directed single-player mode game play for better story telling. Gladly, things like this appear to be on the horizon with the new Valve article on the front page.

4) Football simulation games need A LOT of help. In my experience, these games are still far to un-realistic. While I enjoy the current games for fantasy value, I would really enjoy a game that was in first-person. You could assume the role of one player on a team. I would really enjoy that.
 
Rock&Roll said:
4) Football simulation games need A LOT of help. In my experience, these games are still far to un-realistic. While I enjoy the current games for fantasy value, I would really enjoy a game that was in first-person. You could assume the role of one player on a team. I would really enjoy that.

NFL 2K5 had a mode like that. Personally, I dislike too much realism in football games. The whole you have to look one way to pass thing in the new Madden bugs the hell out of me.
 
NulloModo said:
Also interesting would be a game where you plan a terrorist, but in real world locations/potential situations. Sort of like playing through a season of 24 but on the bad guy's side, where your missions might be blowing up a govt. building, releasing a virus where it will impact as much of the populace as possible, smuggling narcotics/hazmats, or even eventually assassinating the president.


This would really test the freedoms of America. I doubt it would be released with a lot of fanfare.

I don't see how they can ban video games, but leave the porno industry alone... Oh yea.... MONEY!

I'd like to see more M rated games. I mean, really mature. Not like porno, but graphic. I can handle it, I'm a big boy. Games like SOF were awesome.
 
I want to play that game that Kojima was fantasizing about, where you use the nintendo DS controller to spank girls bottoms...
Talk about replay value ;)
 
Oh even better throw my Quake 4 Character with all the weapons into a battle in BF2.. I freaken rail everyones ass.. and jump on top of jets and choppers like the hulk.. :D :D

Now that would be awesome..
 
ThreeDee said:
online game called "Ghetto" ..where you can play a pimp , crack ho , homeless person , or a cop ..kinda like the Sims ..but darker


[H]

Reminds me of the game Drug Wars. That was a cool game.

I bet there are Sims mods out there for a crack ho. Wait. That was my neighbor... Sad...

I wonder how many of these idea's could be put to use as a mod for an already released game. You'd need artists, level designers, model designers, Script designers... It would take a lot. And that's just for a mod.

Most of the idea's I see are more of an engine rebuild type though. Actual gameplay enhancements. Graphics are there in todays games (they could be better, but they kick ass now!), sound is, control is. We just need some more innovation.
 
NulloModo said:
5 - Community members could submit story arc ideas to the central dev. team, which would then incorporate them, contacting PCs with high RP scores to involve them so that while the world itself would be non-linear, there would constantly be linear story lines, quests, political plots, coupes, etc going on that would effect everyone. Community members who submitted story arcs which are used could be given a free month of play or something in payment.

6 - Very customizable from the end-user standpoint. Release tools to allow players to create their own 3D character models (within certain guidelines), or to edit some stock ones. Allow those who can use photoshop to help make each building, area, etc, unique with its own detailed and different textures. Good with audio ? Submit background music for various areas which you have control over, or just to the devs in general and see where they get used.

7 - Ability to rise to power through interaction with other players. In this game it isn't how hard you can swing a sword that matters the most, but the influence you have, but in game through the points system or whatever, and trough your dealings with the other characters. Someone could rise from a grunt fighting in an army, to a minor knight, and through political dealings, assassinations or dutiful service, rise to be a major lord, even a king. All actions will have ramifications. A knight with a hight fighting ability may be easily able to slay a beloved but peaceful king, but unless the night has used his leadership skills extensively, the populous will likely revolt, and he will be put to death for his actions.

8 - Internal balancing system to make sure there are not too many characters too powerful all at once. Ideally there should be a pyramid looking shape to the power structure, lots of people with very little power or influence, a medium amount in the middle, and very few at top. It takes a lot of work to rise to the highest positions, but it is possible for anyone. The Devs would be on the lookout for people taking part extensively in the RP element and story arcs, and possibly give them first cracks and nicer positions, or give them special arcs that take them into positions of power, that way the world would constantly be led by those who understood what it was all about.


these are onto something...not perfect though.

edit: sYStEM ShoCK 3 for the win.
 
In a nut shell. Take every freaking book for Shadowrun (pen/paper) by FASA corp. and convert it into a MMORPG!
 
Space Sim.

'nuff siad.

Ala Wing Commander/TiE Fighter/X-Wing/Privateer

With 3rd person and first person flying. And 1st person and 3rd person like Battlefront.

I want to be able to walk around a city in 1st or 3rd person go into all sorts of buildings talk to all sorts of people and creatures. I want to be able to buy a ship or join a merchant guild or something and then go fly off the planet into space and go to different worlds.

So basically, to make it easy think of Privateer with the ability to wander around a place unscripted like STALKER.
 
ThreeDee said:
online game called "Ghetto" ..where you can play a pimp , crack ho , homeless person , or a cop ..kinda like the Sims ..but darker


[H]



LOL, i like this one. You ever play ghettopoly?
 
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