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eddieclayton said:I want to see Baldurs Gate 1&2 redone with modern graphics. While we're at it redo Planescape: Torment too. Who's with me? *stands alone*.....screw it. *runs away*
I would like to see a "WMD Hunt" game in Iraq.
cpnhowdy said:Id like to see an adventure/FPS based on the movies Se7en, Silence of the Lambs, Bone Collector, Saw etc. Where you have to investigate a series of murders and hunt down a killer. I wouldnt want it to be just a point and click affair but more cerebreal. Youd have to analyze your evidence and clues. No supernatural monsters, aliens etc. That is getting boring actually.
tdg said:I'd really like some kind of FPS, similiar to the Battlefield series, where you can control where your men are positioned, and which weapons they carry. Basically you are the general, and your men actually follow orders. And instead of say ~ 10 people on each side at a time, respawning after being killed, the entire group is active at once, and after each is killed, they're gone. Basically a realistic battle, only simulated.
NulloModo said:Also interesting would be a game where you plan a terrorist, but in real world locations/potential situations. Sort of like playing through a season of 24 but on the bad guy's side, where your missions might be blowing up a govt. building, releasing a virus where it will impact as much of the populace as possible, smuggling narcotics/hazmats, or even eventually assassinating the president.
ThreeDee said:I would like to see a co-op game that promoted galactic peace and tranquility ..where you go from level to level with a bag of reeses pieces to encounter the aliens and sort out there hatred of mankind through diplomacy instead of a BFG..
..where you can sit down with the Strogg leaders and talk out your differences over tea and crumpets
...yeah ..now that would be a game
[H]
I wonder if Kyle and gang has contacts at the major game developers (Valve, EA, Microsoft, etc.) that they can forward this thread link to? Hint, hint.clownvomit said:Every time I come here there are more great ideas. I wish we had a way to make them fly.
Rock&Roll said:4) Football simulation games need A LOT of help. In my experience, these games are still far to un-realistic. While I enjoy the current games for fantasy value, I would really enjoy a game that was in first-person. You could assume the role of one player on a team. I would really enjoy that.
NulloModo said:Also interesting would be a game where you plan a terrorist, but in real world locations/potential situations. Sort of like playing through a season of 24 but on the bad guy's side, where your missions might be blowing up a govt. building, releasing a virus where it will impact as much of the populace as possible, smuggling narcotics/hazmats, or even eventually assassinating the president.
ThreeDee said:
NulloModo said:5 - Community members could submit story arc ideas to the central dev. team, which would then incorporate them, contacting PCs with high RP scores to involve them so that while the world itself would be non-linear, there would constantly be linear story lines, quests, political plots, coupes, etc going on that would effect everyone. Community members who submitted story arcs which are used could be given a free month of play or something in payment.
6 - Very customizable from the end-user standpoint. Release tools to allow players to create their own 3D character models (within certain guidelines), or to edit some stock ones. Allow those who can use photoshop to help make each building, area, etc, unique with its own detailed and different textures. Good with audio ? Submit background music for various areas which you have control over, or just to the devs in general and see where they get used.
7 - Ability to rise to power through interaction with other players. In this game it isn't how hard you can swing a sword that matters the most, but the influence you have, but in game through the points system or whatever, and trough your dealings with the other characters. Someone could rise from a grunt fighting in an army, to a minor knight, and through political dealings, assassinations or dutiful service, rise to be a major lord, even a king. All actions will have ramifications. A knight with a hight fighting ability may be easily able to slay a beloved but peaceful king, but unless the night has used his leadership skills extensively, the populous will likely revolt, and he will be put to death for his actions.
8 - Internal balancing system to make sure there are not too many characters too powerful all at once. Ideally there should be a pyramid looking shape to the power structure, lots of people with very little power or influence, a medium amount in the middle, and very few at top. It takes a lot of work to rise to the highest positions, but it is possible for anyone. The Devs would be on the lookout for people taking part extensively in the RP element and story arcs, and possibly give them first cracks and nicer positions, or give them special arcs that take them into positions of power, that way the world would constantly be led by those who understood what it was all about.