Oculus; Xbox Controller or OR Controllers?

Discussion in 'VR & Head-Mounted Displays' started by Cylocybin, Jun 12, 2018.

  1. Cylocybin

    Cylocybin n00bie

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    Thinking of picking up a OR secondhand to tinker with but the ones I see for under $300 on sale near me include the xbox controller. I was wondering how well the experience is using the controller vs the two motion controllers or whatever?
     
  2. Viper16

    Viper16 [H]ard|Gawd

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    honestly the motion controllers are so immersive...its ridiculous. If you have never experienced VR yet using motion controls, you are doing yourself a disservice. The motion controllers is the other 50% of the VR interaction.
     
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  3. Cylocybin

    Cylocybin n00bie

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    Okay i think i'll try to pick them up later as ive been wanting to get a xbox controller for gaming on pc anyway. thanks for the input
     
  4. westrock2000

    westrock2000 [H]ardForum Junkie

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    You will want both. The Touch controllers for sure, you need to have, as said it really REALLY makes the experience. But for many games, the controller still makes more sense. Examples: flying games. Minecraft, Lucky's Tale.

    For the Touch controllers you will need at least 2 cameras. 3 if you think you will want to ever turn away from the "front". Your hands get wonky if you block them with your body and only 2 cameras. I mean it's still respectable how well it can track with just 2 though. With 3 I have yet to see hand tracking get lost.

    Additionally if you go with 3 cameras, you may need to consider a USB expansion card with dedicated controllers per port. I have the Startech one (PEXUSB3S44V) and it's been wonderful. Can plug in all the USB stuff for the Oculus right into this device and it doesn't wince. Before that I had a 2 cheap dedicated USB boards and still had to spread out the Rift devices across ports on the computer or else I would get disconnected devices. I also saw a Vantec one at Microcenter, UGT-PCE430-4C.
     
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  5. Cylocybin

    Cylocybin n00bie

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    ok when you say cameras you mean the sensor thingies you setup?
     
  6. Viper16

    Viper16 [H]ard|Gawd

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    Yes that is what he means, they really are camera's. With two "sensors", arranged good, its pretty darn good but three it is seamless. You can run the third camera in a usb 2.0 port or even use a usb extension to help move it towards the back, and it will perform great. The headset and the other two sensors does need to be USB 3.0, they send alot of information.
     
  7. Cylocybin

    Cylocybin n00bie

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    okay sounds good. i am looking forward to giving this a go!~
     
  8. orangezeroalpha

    orangezeroalpha n00bie

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    I'd suggest looking for deals over a used one. Oculus last week had a deal to give $75 store credit if you bought through their store. The controllers and sensor ad $100, so you'd need to get a used one for under $300 to be a "deal" of any kind.

    I'd highly suggest the touch controllers. Most of the newer games use them. They are nice.
     
  9. admiralperpetual

    admiralperpetual Limp Gawd

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    this, plus you get a bunch of free games which you won't get with a used one
     
  10. Cylocybin

    Cylocybin n00bie

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    supposed to pick one up tomorrow with 2 sensors, 2 controllers and the hat for $200
     
  11. bobzdar

    bobzdar [H]ard|Gawd

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    Only two cameras needed, 3 or 4 only necessary for larger areas, 10'x10' or larger. I have an 8'x8' with two cameras and tracking is perfect.
     
  12. MaZa

    MaZa 2[H]4U

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    Yeah you can get 360 degree with only 2 cameras by setting them at opposite corners of the room facing each other (ignore the setups complains about camera distances). Works really well for small/average size play areas.