Oculus Launches Asynchronous Spacewarp

Discussion in 'VR & Head-Mounted Displays' started by HardOCP News, Nov 11, 2016.

  1. HardOCP News

    HardOCP News [H] News

    Dec 31, 1969
    Oculus is releasing a new technology aimed at reducing system hardware requirements while maintaining content quality across a wider array of hardware. Asynchronous Spacewarp (ASW) is a frame-rate smoothing technique that almost halves the CPU/GPU time required to produce nearly the same output from the same content. Like Asynchronous Timewarp (ATW), ASW is automatic and enabled without any additional effort from developers. ASW is available with the release of the Oculus 1.10 runtime. It will be enabled across all ranges of hardware and systems that support the feature, and activated for all applications. ASW will automatically engage whenever the application needs extra time for rendering. For developers the Oculus Debug Tool will provide support for controlling ASW for development purposes.
  2. noko

    noko [H]ardness Supreme

    Apr 14, 2010
    This sounds good but what impact on quality will it have will be interesting. Since you guys have a Rift now I look forward to the experience testing on this.