OCP back to its roots

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leSLIe

Fully [H]
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Oct 18, 2004
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it would be nice to see some hardocp articles about how to tweak the new games like STALKER and the like, it wouldnt have to be long, just one page would do. I remember a LONG time ago the Unreal 1 tweaking article Kyle made, back when it was just OCP and if i remember correctly there was an online family album as well (maybe my memory is playing tricks on me) nevertheless it would be nice to see some game tweaking articles Hardocp style!
 
it would also be nice if there was a downloadable respository for all of the current [H] benchmarks, timedemos, etc. Give us the power to bench like you do. List the console commands, whatever needs be done. It's something I've been wondering about for a while. Let us have the power for an apples to apples comparison, our hardware to your test bed, so that we can see the difference between your test setup, and our own OC/driver revs/platform.
 
i remember my early days of OCP...back in 96/97 or so if memory serves correct.....my oh my, how the site and times have changed since then....i fondly remember this being a more gaming centric site than anything...quake 2 stuff, unreal junk.....and it was all about the voodoos or banshees back then. long live my 2 banshees :)
 
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