AlphaAtlas
[H]ard|Gawd
- Joined
- Mar 3, 2018
- Messages
- 1,713
AMD's GPUOpen initiative launched a big update for OCAT. For those that haven't used it before, OCAT is a light weight, cross platform performance analysis tool designed to measure frame time delivery in games. It also features an in-game overlay, allowing users to visualize performance data as games run. Version 1.2 brings AR/VR support, allowing users to visualize that data inside Oculus Rift, HTC Vive and Windows Mixed Reality headsets. Developers also added a number of VR specific metrics, as well as a tool for comparing different sessions to each other.
For system information, we’ve built platform information and GPU-specific data capture into OCAT, so you don’t have to dig around to figure out the key details of the hardware platform you’re running on. That could be helpful when customers are reporting performance issues: get them to capture with OCAT and send you the capture session and you’ll get as much detail about their hardware as we can detect.
For system information, we’ve built platform information and GPU-specific data capture into OCAT, so you don’t have to dig around to figure out the key details of the hardware platform you’re running on. That could be helpful when customers are reporting performance issues: get them to capture with OCAT and send you the capture session and you’ll get as much detail about their hardware as we can detect.