>observer_

djoye

2[H]4U
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Aug 31, 2004
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I had Observer on my Steam wish list for a while but picked it up for free with Twitch Prime; played it, probably at least 2/3 through the game but dropped out when I was about to be chased by the Jabberwock or whatever the hell it is. I'll be hopefully finishing it this weekend.

The game takes place in a small area and appears to be a 7-hour game, but I'd say that, for its size, it has very good production quality. I guess the setting is typical for a dark cyberpunk game: it's the future, people have implants and spend most of their time confined at home and connected to the net or something. The main character is something like a police office or investigator but is employed by a corporation, he's capable of connecting to peoples' implants and digging through their minds as a means of interrogation.

There's no combat in the game that I know of. You're mostly investigating a death or deaths but you do have to avoid being detected or caught in some scenarios. I think I know why the story progresses the way it does, but I'm not going to say why so as to avoid spoiling anything.

I'd recommend this game if you like the dark cyberpunk style. If you have a >60Hz monitor, you'll need to adjust the config.
 
I hear good things about this game...from the same developers behind Layers of Fear...sort of in that Amnesia Dark Descent genre
 
>Observer_ was enjoyable, though it's not for everyone as it's a slower pace game where 90% of it takes place in one multi-story apartment building, and some sections tended to be too much "walking simulator" (ie just walking forward over and over). Also, do not purchase or play >Observer_ if you have epilepsy or seizures.
 
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>Observer_ was enjoyable, though it's not for everyone as it's a slower pace game where 90% of it takes place in one multi-story apartment building, and some sections tended to be too much "walking simulator" (ie just walking forward over and over). Also, do not purchase or play >Observer_ if you have epilepsy or seizures.
All of this is true. It takes place in a small area, but fortunately there is a log that has your objective(s) in it, I think that kept me from wandering around too much since it says things like, 'I need to find out what happened in apartment 123'.

I read one person's frustration with one of the puzzles where you could end up just walking forever, I don't think the writer understood how to get out of a maze-like area; there was a visual hint in each room that I caught wind of after looping through several rooms. For other areas, I just run to the light.

It's definitely designed to be trippy or disorienting so that should be taken into consideration for people that are sensitive to such visual stimuli.
 
Wanted to follow up by saying that I finished the game. The ending gives you a couple choices that I believe might represent the kind of person you are. After watching the other ending on YouTube, I regretted the choice I made, which is something I could see myself doing in real life.

For anyone concerned about the scary parts, the only time anything scary is going to happen is when you're jacked into someone and investigating their memory and at a point at the end of the game. The thing that pursues you is something like a personification of an anti-virus running on a computer; fortunately it's not sensitive to sound so it's easy to run behind and get around and, even if it does catch a glimpse, you may be able to get away if you just keep moving away.

If you like dark, gritty, cyberpunk games, this is worth a shot.
 
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