Oblivion patch 50% boost outdoors

Lord_Exodia

Supreme [H]ardness
Joined
Sep 29, 2005
Messages
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OMG!!! this new oblivion patch is amazing. Everyone I recomend you get and install this patch. ALL of my 7900GTX problems are gone. No more odd slowdown then speed up problems. The game hasn't crashed or frozen after quite a long session. The best part is that the 7900GTX is now recognized and in SLi mode set everything to Ultra High. I cranked everything further, to the absolute max and I was getting 32 FPS or so outdoors now I'm getting over 48FPS that's slightly over a 50% boost with my setup. Crossfire optimizations are added but then there is something fishy in the release notes about crossfire as well. Here are the Bug fixes

ATI Crossfire
Performance on systems using ATI Crossfire will be reduced until ATI releases an updated driver with Oblivion listed as a Crossfire Compatible game.

5. Update 1.1 Notes


Bug Fixes

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish versions.

Fixed issue with crashes on exit.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the game.

Fixed issue with bound weapons not dispelling properly after dismounting a horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Ultra Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.

Link to the full release notes readme

http://www.theelderscrolls.com/downloads/updates_patchnotes5.htm
 
I bet there are performance boosts around the board with this one. If you have oblivion this is the patch to get. Also if you have a FX 5600 card or below down to a 5200 OBLIVION IS NOW PLAYABLE!!!!


There is a new Ultra Low setting for those cards. The game will still run poor but at least it's more playable than the slideshow it was before. Wife tested with 5700AGP and it is 2x as smooth before it wasn't even playable.
 
[BB] Rick James said:
I wonder if this update will be coming for the console users as well?

It will be but not the beta version, thier using the pc users as ginny pigs. (oh well I always go for patches and beta drivers, to much powerusing)
 
[BB] Rick James said:
I wonder if this update will be coming for the console users as well?

I think so, Xbox live is cool like that :D Probably just update on live.

This is just beta I can't wait to see what the official patch does.

BTW does anyone notice the iq is better? Specular looks more shiny etc..
 
Lord_Exodia said:
I think so, Xbox live is cool like that :D Probably just update on live.

This is just beta I can't wait to see what the official patch does.

BTW does anyone notice the iq is better? Specular looks more shiny etc..

I actually havn't played it yet as I'm priming my new OC setting, Prime kept failing on the ram test because I forgot to turn virtual memory on, but now it seems fairly stable at 2.75Ghz@1.4Volts, load temp 46-47C, sofar been going strong for 30minites, I think I'll have to try it out now because I have two 7900GTs and they wern't even supported till the patch! (btw does it automaticly detect settings for the card now?)
 
sculelos said:
I actually havn't played it yet as I'm priming my new OC setting, Prime kept failing on the ram test because I forgot to turn virtual memory on, but now it seems fairly stable at 2.75Ghz@1.4Volts, load temp 46-47C, sofar been going strong for 30minites, I think I'll have to try it out now because I have two 7900GTs and they wern't even supported till the patch! (btw does it automaticly detect settings for the card now?)

Yes Sir, also the issue on 7900 and 7600 cards where you felt like you were playing red light, green light are gone. No more fast-slow-fast stuff. Now instead of red light green light you have yellow light all the time (damn oblivion is demanding at 1680x1050 Ultra high!!) :D

I'll play it no other way though.
 
Lord_Exodia said:
Yes Sir, also the issue on 7900 and 7600 cards where you felt like you were playing red light, green light are gone. No more fast-slow-fast stuff. Now instead of red light green light you have yellow light all the time (damn oblivion is demanding at 1680x1050 Ultra high!!) :D

I'll play it no other way though.

Ah, maby it will let me max the details now and get more then 12FPS at 1600x1200 with 4 people chasing me threw a thick forrested area.
 
This totaly fixed my grass issues! I could run most things maxed, but turning on grass at all would send me into the 2fps zone (down from the low 30's), and there was no way I could turn on AF at all.

Just look at this now! All settings beyond max via ini tweaks, grass on full, HDR on, Medium textures, AF at 4x, res at 1280x1024.


System Specs:
A64 3200+ @2.4Ghz
1GB RAM
GeForce 6600GT @ 600/1200 (Still kicking ass!)
Soundblaster Audigy 2
 
Heh, I tried Oblivion on max and outside I was getting like 50+fps most of the time, at 1280x960, HDR and 16AF it looks very good, and performs smoothly as well, also self-shadowing is working good now and everything looks pretty.

Combine that with Oscaros Oblivion overhaul I am having a different experience then the last time I went threw it.
 
Hey thanks for posting this update! i see the guy with the x800xl getting 10-30 more fps.. thats very impessive. im glad the game has a update and bethesda actually cares about there gamers lol.. im not going to have my x1800xl back till friday fom newegg what performance increase you dudes think ill be seeing?
 
burned-ati said:
Hey thanks for posting this update! i see the guy with the x800xl getting 10-30 more fps.. thats very impessive. im glad the game has a update and bethesda actually cares about there gamers lol.. im not going to have my x1800xl back till friday fom newegg what performance increase you dudes think ill be seeing?

You will probably get at least a +10Fps increase oudside, probably more, like I said I got like a +30 increase in FPS, but thats cause they added sli and 7900 support.
 
More reports from 7900GT users please. Also, does this patch break any savegames?
 
hmmm...perhaps this will smooth things out for my 6800GT.

I am a bit nervous though about it being a beta patch....maybe I'll backup my saves.
 
burned-ati said:
Hey thanks for posting this update! i see the guy with the x800xl getting 10-30 more fps..

If my X800XL is any indication around 15 FPS more average. Now i can go bloom with no slowdowns. Great patch.
 
Could someone post some numbers with Transparency AA set to super sampled in the Nvidia driver for this, it's something I wanted to use myself but found the performance drop just too massive to be worth it.

Don't get me wrong it's possibly the nicest thing i've ever seen enabling TSSSAA in oblivion but it was something like 1/5th the frame rate O_O
 
KickAssCop said:
More reports from 7900GT users please. Also, does this patch break any savegames?


If you use the better/high texture LOD that gets rid of the Xbox360 soup look then word is the patch breaks it.
This post talks about how to get it working and other problems people have noticed.
 
zone_86 said:
If my X800XL is any indication around 15 FPS more average. Now i can go bloom with no slowdowns. Great patch.



Does that bloom burn your eyes? I tend to find it makes everything to bright and does nothing to help that shiney/wet plastic look Oblivion has...
 
NEVERLIFT said:
Does that bloom burn your eyes? I tend to find it makes everything to bright and does nothing to help that shiney/wet plastic look Oblivion has...

Sort of. I knocked my monitors brightness back a bit to offset it.
 
Well no frame rate increase for me!!! :D I'm running HDR + 4xAA @ 1280x960. Game looks freakin amazing though!!
 
For those asking about Supersampling AA and Gamma correct I play at:

Supersampling AA Application controlled (game maxed at 4x)
Gamma correct AA on High Quality with 16x Anisotropic
@ 1680x1050 with everything maxed in game. All bars to the far right. Bloom on. With the tweakguides.com tweaks my bloom effect looks almost like hdr + I can use AA with it.

The game runs much better outdoors where I noticed a good fps boost. Indoors the fps seem the same except that there is no periods of slowdown. Things run smooth throughout instead of my fps dipping by 1/2 for 5 seconds then climbing again. I'm definitely happy.
 
NEVERLIFT said:
If you use the better/high texture LOD that gets rid of the Xbox360 soup look then word is the patch breaks it.
This post talks about how to get it working and other problems people have noticed.
Its not to hard to make the LOD mod work again, all you have to do is change the "Last Modified" date of the files to be newer than that of the files from the patch. This program works well enough to do just that.

The biggest problem was with the BT Interface mod and fonts not lining up, but a patch was released the same day as the beta patch that fixes it so no worries.
 
maybe im seeing mine wrong.. but i noticed the patch made my game feel worse... i had a rat on the screen and it had alittle slow down...ill try it without the patch
 
Nice performance increase on my SLI rig here. Not a much higher framerate, but much smoother gameplay with the sliders all the way to the max. And the fact that now actually detects SLI in stead of not detecting it most of the time.
 
Yeah SLi performance increase here too. Before I had to turngrass shadow off, now its on, every scale at max and the only time it stutters slightly is when it autosaves.

*Thumbs-up*
 
KickAssCop said:
More reports from 7900GT users please. Also, does this patch break any savegames?

No tangible performance boost, possibly slight loss in some instances (that was with my GT @ 700/1800) Also the "Ultra High" settings are actually lower than the games max settings, making it kinda pointless.

Doesn't break any savegames.
 
Wow.. large boost here on my x1900XTX when HDR and AA are enabled with the chuck patch.

5-10FPS boost in most cases (which is alot considering the hit you take when enabling HDR and AA).

Without AA it's like a nice 30FPS boost... not too shabby really.
 
Hey guys make sure you use the 84.56 drivers as I heard thats one of the reasons why my cards might be faster in Oblivion. (i always install the latest drivers)
 
Unknown-One said:
This totaly fixed my grass issues! I could run most things maxed, but turning on grass at all would send me into the 2fps zone
Not to mention giving you a terrible case of the munchies... :D
 
Yes this patch did infact make the game faster. My poor 6200 would be getting about 10fps indoors, now I get a smooth 20 or so FPS outdoors (With the ultra low settings), of course I am running at 640X480.

However, I still can't play because of the crashin bug.
 
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