Oblivion original shaders

You know I just re-discovered Oblvion now that I got the 8800...I had been running SLI 7800's and one fried and I just didn't have the heart to keep playing..heh...

I don't remember those shaders...looks great, bring it on! I am assuming they watered it down d/t frame rate issues as opposed to other tehcnical problems? WHat was the story?
 
schoenda said:
You know I just re-discovered Oblvion now that I got the 8800...I had been running SLI 7800's and one fried and I just didn't have the heart to keep playing..heh...

I don't remember those shaders...looks great, bring it on! I am assuming they watered it down d/t frame rate issues as opposed to other tehcnical problems? WHat was the story?

You guessed it! It was b/c of frame rate issues and the requirements... OMIGAWD!
 
pcfan10110 said:
Anyone remember this?:

http://media.pc.ign.com/media/702/702491/vids_5.html

(Check the video named Chapter 1)

I was wondering now that we have THE next-gen cards I'd like to see those shaders released in a patch or something. Oh, soft-shadows... :rolleyes:

Everything I saw in the video is in the game already.

With a fast video card you can turn all the shadow sliders up, shadow filtering to high, HDR enabled, etc... and you will get all those effects.
 
Brent_Justice said:
Everything I saw in the video is in the game already.

With a fast video card you can turn all the shadow sliders up, shadow filtering to high, HDR enabled, etc... and you will get all those effects.

Go back into the prison cell that you first started in and tell me are the shadows THAT good?!
 
I just checked it out, agreed, the level of shadows and lighting shown from the video and in the actual game is different. The video might have been an earlier build of the game and they simply made changes to the lighting angle/contrast for the final build of the game.

But the soft shadow effect seen in the video is possible in other areas of the game where the light angle is appropriate.
 
Dynamic soft shadows on active objects were removed for performance reasons not too long before Oblivion was released. There were quite a few who wondered if they could be left in on the PC version and enabled with a CFG tweak or such, but Bethesda PR stated that it would require too much "testing".

Nonsense, I say.
 
phide said:
Dynamic soft shadows on active objects were removed for performance reasons not too long before Oblivion was released. There were quite a few who wondered if they could be left in on the PC version and enabled with a CFG tweak or such, but Bethesda PR stated that it would require too much "testing".

Nonsense, I say.

Yeah, I agree that is BS too. Be nice if the EP; Knights of the Nine had them
 
Brent_Justice said:
I just checked it out, agreed, the level of shadows and lighting shown from the video and in the actual game is different. The video might have been an earlier build of the game and they simply made changes to the lighting angle/contrast for the final build of the game.

But the soft shadow effect seen in the video is possible in other areas of the game where the light angle is appropriate.

I am an idiot, Shadow Filtering is what the in game option is for Soft Shadows. :p
 
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